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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DF Ank1 00 Agent
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria |
Posted: Mon Jul 30, 2018 11:25 am Post subject: Clipping Problem: Player is in the air |
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I just wanted to try how my new level is inside to check what I can do better.
I think i did all thinks like it is in the tutorial: I deleted clipping informations, portal, informations etc.
Then I import a clipping from obj. and I also tried Redo Clipping Connections and Relink all TPlinks but that doesnt solve the problem.
Level has portals and there were no errors while importinh level obj. I also tried to change clipping from kneel to normal.
The start point preset is also not fully on the ground. It seems that half of the grey start preset is under the floor.
Any suggestions what that could be an issue and how I can solve that ?
_________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Coockie1173 Agent
Joined: 03 Jun 2017 Posts: 58 Location: Belgium |
Posted: Mon Jul 30, 2018 11:27 am Post subject: |
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Is your scale correct? try making the scale bigger, that might do the trick
if its bigger than say... 1.5, try making your model file smaller _________________ swagging
------------------------------
Contact me:
discord: Coockie1173#8187 |
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DF Ank1 00 Agent
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria |
Posted: Mon Jul 30, 2018 11:29 am Post subject: |
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Oh that could it be.
I don´t know if the original exported train has its original size or size 1.
What I know is that this new level is with scale 1. I´ll try to import new level with original scale.
Thanks for this fast answer. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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