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Bomberman 64 Discontinued File Table Parser

 
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Coockie1173
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 PostPosted: Sat May 26, 2018 11:48 am    Post subject: Bomberman 64 Discontinued File Table Parser Reply with quote Back to top

Hello everyone!

I asked AC67 a while ago if he could help me with a bomberman 64 decompressing thing. He started work on it, he figured out the compression format, etc.

He managed to make a file table parser, but stopped development because the ROM was filled with floating points. I'm dropping the parser here, for if anyone is interested.

here is the download: https://files.catbox.moe/3b0cti.zip

Enjoy
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SubDrag
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 PostPosted: Sat May 26, 2018 4:40 pm    Post subject: Reply with quote Back to top

Our of curiosity, what ssd your goal? Editor?
 
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Coockie1173
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Joined: 03 Jun 2017
Posts: 58
Location: Belgium

 PostPosted: Sun May 27, 2018 1:48 am    Post subject: Reply with quote Back to top

SubDrag wrote:
Our of curiosity, what ssd your goal? Editor?


that wouldve been the ultimate goal; we found about 60 images through the file table parser, including a hi-res logo for the game, which would be impossible to render in the game. Most other files are assembly.
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SubDrag
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 PostPosted: Sun May 27, 2018 3:47 am    Post subject: Reply with quote Back to top

Too bad you guys discontinued it, it looks like made great progress from the zip. I guess by a lot of floating points, you meant hard to figure out format of levels and stuff?
 
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Coockie1173
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Joined: 03 Jun 2017
Posts: 58
Location: Belgium

 PostPosted: Sun May 27, 2018 3:54 am    Post subject: Reply with quote Back to top

SubDrag wrote:
Too bad you guys discontinued it, it looks like made great progress from the zip. I guess by a lot of floating points, you meant hard to figure out format of levels and stuff?


That you'll have to ask AC67 since I cannot remember.
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Coockie1173
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Joined: 03 Jun 2017
Posts: 58
Location: Belgium

 PostPosted: Tue Aug 14, 2018 9:48 am    Post subject: Reply with quote Back to top

Quick little thing I did today:
I found this code on TCRF, and I figured: when entering a stage whilst holding L + A, what can we get to load if we mess about with the values?

Here is what I ended up with: https://pastebin.com/a0XtPcYA
I'm pretty sure these correspond with the level ID's in ROM, but don't quote me on that
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