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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Wed Mar 07, 2018 7:24 pm Post subject: |
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Very nice! Great to see that the GoldenEye arsenal will soon see some good replacements for future projects. |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
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CrashOveride Secret Agent
Joined: 24 Oct 2016 Posts: 339
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Posted: Mon Mar 19, 2018 5:54 am Post subject: |
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I have released a port of the CMP150. I intend to release more PD/twine stuff in the coming months.
I am still trying to understand how BSP works. _________________ Playing old, low poly games since 2003 |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Mon Mar 19, 2018 4:36 pm Post subject: |
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Nice. I had attempted a port of the CMP in the past, but ran into the parts ordering issue. So pieces were being drawn inverted, some invisible, etc. It's very much the future ZMG in PD in many ways, but still fits into GE well. |
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CrashOveride Secret Agent
Joined: 24 Oct 2016 Posts: 339
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Posted: Sun Mar 25, 2018 8:22 pm Post subject: |
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I have submitted a port of the CV-47 from Half Life: Counter Strike.
To my knowledge it is the first model template ported from a PC game.
_________________ Playing old, low poly games since 2003 |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
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CrashOveride Secret Agent
Joined: 24 Oct 2016 Posts: 339
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Posted: Mon Mar 26, 2018 11:27 am Post subject: |
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From CS? The highest poly count I've seen is 500-600. _________________ Playing old, low poly games since 2003 |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
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CrashOveride Secret Agent
Joined: 24 Oct 2016 Posts: 339
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Posted: Mon Mar 26, 2018 3:16 pm Post subject: |
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Fixed a draw issue and added sound; I expect SubDrag to upload it soon. _________________ Playing old, low poly games since 2003 |
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CrashOveride Secret Agent
Joined: 24 Oct 2016 Posts: 339
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Posted: Tue May 08, 2018 6:29 am Post subject: |
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The CV-47 has been added to the site. It is the first PD model template.
_________________ Playing old, low poly games since 2003 |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Thu May 10, 2018 2:48 pm Post subject: |
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Very good job. As someone who's only interested in PD mods, I'm very glad the template feature made it. _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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CrashOveride Secret Agent
Joined: 24 Oct 2016 Posts: 339
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Posted: Fri Jun 01, 2018 5:49 pm Post subject: |
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My Ken Lobb XBLA port has been added. It uses the original head with the new textures from PD XBLA ripped by Graslu00 (thx grassy)
Comparison:
Original:
XBLA:
_________________ Playing old, low poly games since 2003 |
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CrashOveride Secret Agent
Joined: 24 Oct 2016 Posts: 339
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Posted: Sat Aug 25, 2018 3:07 pm Post subject: |
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Ported Gordon Freeman from Half Life.
(warning, he uses a LOT of textures so increasing MT may be needed) _________________ Playing old, low poly games since 2003 |
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