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GoldenEye 007 Music Revisted

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L. Spiro

Joined: 27 Feb 2009
Posts: 49
Location: Tokyo, Japan

 PostPosted: Thu Sep 13, 2018 2:06 pm    Post subject: GoldenEye 007 Music Revisted Reply with quote Back to top

After making my original GoldenEye 007 recordings I started on Perfect Dark and it was impossible to finish at the time because of how many manual patches I had to make to the MIDI files and other things, which is why the Perfect Dark set has been sitting there stale. Plus I was not sure why certain problems were present (the flat orchestra hit that trillions of people have mentioned was because of a wrong sample, but there were other issues with the balances between instruments, panning, etc.)

I decided to expand and practice making these recordings on other games and then revisit GoldenEye 007 and Perfect Dark after I had both a proper pipeline in place and experience to help me solve these issues and produce better results.

My new GoldenEye 007 set blows the previous one away in all aspects. If you have the previous set around you will be able to very quickly hear how far I have come over the last 2 years. I have made over 1,000 recordings since then and it shows in this new set.

And now I have a bunch of other games also all recorded with the same quality:

So far there is:
Star Fox 64
Super Mario 64
Super Smash Bros.
Killer Instinct Gold
GoldenEye 007

Coming VERY soon (in this order):
Diddy Kong Racing ** DONE:
Mario Kart 64 ** DONE:
Perfect Dark ** Possibly to be swapped with The Legend of Zelda: Ocarina of Time.

Coming later:
Blast Corps
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Ocarina of Time
Turok: Dinosaur Hunter
Waverace 64
Conker's Bad Fur Day (maybe)
Pilotwings 64 (maybe—I have been unsuccessful in reaching out to Dan Hess so far)

This is now a long-term project of mine to remake the OST's from many games in high quality. I plan on lots of games and may take requests at some point.
I also may do games from other systems later.

For now, enjoy!

L. Spiro
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