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texture corrupt on weapon worldmodel

 
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CrashOveride
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 PostPosted: Mon Dec 31, 2018 3:47 pm    Post subject: texture corrupt on weapon worldmodel Reply with quote Back to top


this occurs with this texture

texture settings
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Carnivorous
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 PostPosted: Mon Dec 31, 2018 4:23 pm    Post subject: Reply with quote Back to top

* What happens if you use a lower mipmaps level such as 2 for the texture?
* Have you tried not using mipmaps?
* Does this happen on other maps?
* Have you made sure to click 'textures from model'?
 
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CrashOveride
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 PostPosted: Mon Dec 31, 2018 4:34 pm    Post subject: Reply with quote Back to top

I have clicked textures from model, this occurs on all maps, and i have tried clicking "No Mipmap" in texture settings. i'll try editing the mipmap number
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CrashOveride
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 PostPosted: Mon Dec 31, 2018 5:18 pm    Post subject: Reply with quote Back to top

I tried going from 2 to 0 in mipmaps and it had no effect.
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Carnivorous
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 PostPosted: Mon Dec 31, 2018 5:19 pm    Post subject: Reply with quote Back to top

If the level is 0 then you must toggle 'no mipmaps' within the replace texture dialog. Worse case check that the texture is a grayscale image
 
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CrashOveride
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 PostPosted: Mon Dec 31, 2018 5:39 pm    Post subject: Reply with quote Back to top


this is what it looks like with No mipmap turned on and mipmaps set to 0

texture type
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Carnivorous
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 PostPosted: Mon Dec 31, 2018 5:45 pm    Post subject: Reply with quote Back to top

Have you tried replacing with a grayscale image?
 
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CrashOveride
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 PostPosted: Mon Dec 31, 2018 5:50 pm    Post subject: Reply with quote Back to top


this was result
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Carnivorous
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 PostPosted: Mon Dec 31, 2018 6:42 pm    Post subject: Reply with quote Back to top

issue was resolved on discord, solution was indexing original texture then importing as non-paletted 8-bit grayscale type

Edit - 4-bit is correct, 8-bit is too large


Last edited by Carnivorous on Mon Dec 31, 2018 7:20 pm; edited 1 time in total
 
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Trevor
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 PostPosted: Mon Dec 31, 2018 6:47 pm    Post subject: Reply with quote Back to top

Your texture (96x48x4ci) exceeds TMEM by 256bytes without mip-maps

If you make it 4bit IA it should fit (with 800bytes free with mip-mapping)

Trev

Edit, Just seen reply... 8bit ia... but that doesn't fit... it has to be 4bit...
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