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1964 60FPS bundle for GoldenEye/Perfect Dark (2019/05/18)
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NutShot
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 PostPosted: Sun Mar 03, 2019 5:54 am    Post subject: Reply with quote Back to top

Hello, Carnivorous.
I wanted to look if you ever worked on the GE64 Bundle since. I saw the Thread´s Name is "1964 60FPS bundle for GoldenEye/Perfect Dark (2019/01/01)".
But the last post from this thread and the first are both from 2018. Is there a new Version that i missed that is from 01.01.2019?
And when there is not a version from 2019, which is the last version currently?
 
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Carnivorous
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 PostPosted: Sun Mar 03, 2019 1:35 pm    Post subject: Reply with quote Back to top

1/1/19 is the last update
 
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Trickle
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 PostPosted: Fri Mar 29, 2019 2:35 pm    Post subject: Reply with quote Back to top

Is there anyway to make it so this emulator can hide it's surrounding window when a game is launched in Windowed mode?

I use Borderless Gaming for almost every single game I play. It actually eliminates screen tearing issues, giving the illusion of vsync while tricking it into fullscreen! What else is neat about this is that I can basically max out the latest version of glide with no performance issues on my system. The screen tearing is crazy visible in PD, but I don't want to enable vsync and have everything stutter/go to a crawl. So, if it's possible to hide the surrounding window in windowed mode, then that would be awesome!
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Trickle
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 PostPosted: Fri Mar 29, 2019 2:55 pm    Post subject: Reply with quote Back to top

This is the furthest I got.



Unchecking the display bar removes the bottom, but having an option to remove everything else at the top would be sweet! Then maybe the escape key can bring it all back or something.
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Carnivorous
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 PostPosted: Fri Mar 29, 2019 3:54 pm    Post subject: Reply with quote Back to top

1964 is written around the fact that the toolbar will always be present. I tried to hide it but it still draws the video area below the toolbar, leaving a white space of where it was previously. To remove that white space I had to comment out SetupToolBar() which breaks hotkey support. I do not recommend this build but it might be good enough for your case.

https://files.catbox.moe/3qsqkh.zip
 
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NutShot
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 PostPosted: Tue Apr 02, 2019 2:45 am    Post subject: Reply with quote Back to top

Carnivorous wrote:
1964 is written around the fact that the toolbar will always be present. I tried to hide it but it still draws the video area below the toolbar, leaving a white space of where it was previously. To remove that white space I had to comment out SetupToolBar() which breaks hotkey support. I do not recommend this build but it might be good enough for your case.

https://files.catbox.moe/3qsqkh.zip


A good use would be to just use both exes in the folder. They work together in the same folder. So whenever you need to configure something for 1964, launch the normal 1964.exe. But when you are finished with all the configuring, you only launch 1964_NoToolBar.exe from now on and have a nice Borderless Screen. That´s how i would do it.
 
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Trickle
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 PostPosted: Tue Apr 02, 2019 2:40 pm    Post subject: Reply with quote Back to top



Definitely a lot better! But there is absolutely no way to hide the options?
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The Renegadist
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 PostPosted: Tue Apr 02, 2019 7:02 pm    Post subject: Reply with quote Back to top

Couldn't you do what Snes9X does which is pressing escape to tuck the top bar in and out?
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Carnivorous
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 PostPosted: Tue Apr 02, 2019 7:38 pm    Post subject: Reply with quote Back to top

I don't think so - it's within the UI initialization function. Maybe it can work as a command line argument but as it breaks hotkey support I'd rather not. The UI portion of 1964 is quite poor and I don't have the time to rewrite to allow toolbar toggle
 
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