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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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mcbrainlegend Agent

Joined: 20 Oct 2007 Posts: 79
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Posted: Tue Apr 30, 2019 4:47 pm Post subject: So where did Silo and Caverns come from? |
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Just wondered if anyone like Doak have ever spoke on this.
Great levels, but obviously not in the film. I have no problem with that as they are such fun levels and the game tweaks the story a bit to give the player more to do anyway. They used sets and locations from the film and greatly expanded them.
Ie: Bond was in the depot for ten seconds in the film but we get a full mission. He was briefly on frigate and fought one guard, we got a whole mission with dozens. He never went to Severyna and the bunker but Rare didn't let those cool locations go to waste and placed him there all the same.
He did also go to Casino in the film but that is the one that is missing.
However we get Silo, a very exciting mission set in the past where Bond again would meet Ouromov and has no relation to the movie. Completely invented.
We get Caverns which is also completley invented but you can imagine it being under the dish.
Just wondered if anyone knows the genesis of these two levels and who's idea it was etc? |
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SylvesterN Agent

Joined: 30 Apr 2019 Posts: 1
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Posted: Wed May 01, 2019 4:21 am Post subject: |
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mcbrainlegend wrote: | Just wondered if these sausage stuffers work really well and anyone like Doak have ever spoke on this.
Great levels, but obviously not in the film. I have no problem with that as they are such fun levels and the game tweaks the story a bit to give the player more to do anyway. They used sets and locations from the film and greatly expanded them.
Ie: Bond was in the depot for ten seconds in the film but we get a full mission. He was briefly on frigate and fought one guard, we got a whole mission with dozens. He never went to Severyna and the bunker but Rare didn't let those cool locations go to waste and placed him there all the same.
He did also go to Casino in the film but that is the one that is missing.
However we get Silo, a very exciting mission set in the past where Bond again would meet Ouromov and has no relation to the movie. Completely invented.
We get Caverns which is also completley invented but you can imagine it being under the dish.
Just wondered if anyone knows the genesis of these two levels and who's idea it was etc? |
don't know, but it could be from the film material that they decided not to use in the end. Or maybe it's in the books?
Last edited by SylvesterN on Tue Jan 23, 2024 5:13 am; edited 2 times in total |
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 917
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Posted: Wed May 01, 2019 6:52 am Post subject: |
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SylvesterN wrote: | Or maybe it's in the books? |
No, Goldeneye was an original story, as by then the films had covered all of the Ian Fleming novels. Goldeneye the film's script was written first, then the film's script was released in the form of a novel. It is possible that more material was added to the novel, but the game was based on the film, so any extras in the book would probably not make it into the game.
More likely, as you say, is the possibility that the locations or ideas were originally meant to be in the film, but were cut either during filming, or cut from the finished film to reduce the film's running time. |
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Lazlo52 Secret Agent


Joined: 18 Nov 2017 Posts: 336 Location: N.J.  |
Posted: Fri May 03, 2019 9:44 am Post subject: |
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Something in my head's telling me the Silo was made way back when they were designing the game as a rail shooter. I think I'm getting this idea from a super-old screenshot of a guard shooting at Bond through a railing and I read someone's logical speculation. I don't have any strong ideas about Caverns, though.
I recall Doak said they came up with loads of concepts for levels, so I would guess Silo and Caverns were ones they managed to get fleshed out and enjoyed playing them so much that they decided to write them into the game. _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Sun May 05, 2019 7:19 am Post subject: |
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Lazlo52 wrote: | Something in my head's telling me the Silo was made way back when they were designing the game as a rail shooter. | It was: https://youtu.be/uvTQa4e9Jhs?t=240 _________________ Playing old, low poly games since 2003 |
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Lazlo52 Secret Agent


Joined: 18 Nov 2017 Posts: 336 Location: N.J.  |
Posted: Tue May 07, 2019 12:32 am Post subject: |
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It's possible. My memory's not the same as it used to be, so I can't figure if I've seen that footage before. At the very least, it does support my suggestion of how old the level is. Good find. _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
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Maxout 007


Joined: 04 Apr 2006 Posts: 710 Location: Washington State  |
Posted: Wed Aug 14, 2019 5:43 am Post subject: |
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I bet the levels came from the human mind I presume. Why they made the final cut is because those levels make sense for the game. Technically the Control is more underground so they went with that I presume again. Silo also makes sense based off human achievement and military status. Also, it rounds out the levels to 20 total. _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
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