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1964 60FPS bundle for GoldenEye/Perfect Dark (2019/11/30)
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williansti
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Joined: 06 Nov 2019
Posts: 7
Location: Rio de Janeiro - Brazil

 PostPosted: Sat Nov 09, 2019 5:56 pm    Post subject: Reply with quote Back to top

I took a third emulator to test, "1964 ultrafast v3" i deleted all the default plugins, I copied all of carnivorous mostly gliden64, worked 60fps with active vsync with no screen tears or cuts, with or without overclocked flowed as project64, confirmed my suspicion there is something in carnivorous.


a question, Is carnivorous based on the latest revision of 1964? 1964 SVN r146?

I also saw a newer fork, 1964-X
https://github.com/LegendOfDragoon/1964-X

http://www.emu-france.com/emulateurs/5-consoles-de-salon/52-nintendo-n64/
 
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Carnivorous
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Joined: 15 Oct 2016
Posts: 458
Location: Finland

 PostPosted: Sat Nov 09, 2019 6:17 pm    Post subject: Reply with quote Back to top

1964 fork is based on 0.8.5 as it is the most stable with GoldenEye, future revisions had problems with GoldenEye. You can compare source trees with the original 0.8.5 and my fork. Ultrafast v3 is a fork of 1964 1.1. I am not aware of any conflicting vsync code, the above commits are only related to input plugin and various ROM defaults for GE/PD. Can you try using stolen's 0.8.5 bundle with GLideN64?
 
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williansti
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Joined: 06 Nov 2019
Posts: 7
Location: Rio de Janeiro - Brazil

 PostPosted: Sat Nov 09, 2019 7:32 pm    Post subject: Reply with quote Back to top

Thank you for all your patience. we finally find the source of the problem.

the problem is not carnivorous, is from the base version.
I downloaded several versions and tested.

1964 1.0 (r146) = OK!
1964_ultrafast_v3 = OK!
1964-X-20160711 = OK!
Project64 2.4.0 = OK!

1964_085 = Problem!
1964 - Carnivorous Edition = Problem!

so in fact version 0.8.5 have problems using vsync on gliden64...

i love carnivorous, I'm sad that I can't use vsync, all others work well, however project64 has no decent overclocking, and others have distorted windows window when finishing emulation.

would it be too much to order a carnivorous based on 1964 1.0 or 1.1? :wink:
 
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Carnivorous
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Joined: 15 Oct 2016
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Location: Finland

 PostPosted: Sat Nov 09, 2019 7:45 pm    Post subject: Reply with quote Back to top

Sorry I don't have the time nowdays to migrate all changes over to 1.1. If you are using PJ64 nightly there should be an option to overclock within ROM properties.
 
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Kerr Avon
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Joined: 26 Oct 2006
Posts: 788

 PostPosted: Sat Dec 07, 2019 12:36 pm    Post subject: Reply with quote Back to top

Is it possible to use the new PD texture pack (https://www.youtube.com/watch?v=Ou2RkLmowPA&feature=emb_logo) with this emulator, please?
 
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Carnivorous
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Location: Finland

 PostPosted: Sat Dec 07, 2019 3:19 pm    Post subject: Reply with quote Back to top

It should be if you use the expected GLideN64 settings needed for the texture pack
 
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Kerr Avon
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Joined: 26 Oct 2006
Posts: 788

 PostPosted: Sun Dec 08, 2019 2:21 am    Post subject: Reply with quote Back to top

Carnivorous wrote:
It should be if you use the expected GLideN64 settings needed for the texture pack


Oh right. I'll give it a go, thanks.
 
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