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White Shadow in intro swirl?

 
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00action
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 PostPosted: Sat May 09, 2020 9:05 am    Post subject: White Shadow in intro swirl? Reply with quote Back to top

Has anybody got any clue why I'm getting a white shadow under bond in the intro swirl? no other guards are affected, I've checked the character model, shadow texture, clipping colour and also changed bond into another character and still a white shadow?
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Wreck
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 PostPosted: Sat May 09, 2020 9:20 am    Post subject: Reply with quote Back to top

Is this affecting every level, or only a customized one? That's the first thing I'd check to help narrow ideas down.
 
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00action
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 PostPosted: Sat May 09, 2020 12:51 pm    Post subject: Reply with quote Back to top

Thanx wreck I did have a look and the other levels were fine so I had to do more testing, I haven't solved the problem but I know how to recreate it.

I think the editor is doing something it shouldn't.

Open Dam via Game Configuration (edit solo in visual)
In Edit intro Block export intro swirl anim to txt file
Make level bare bones
Import swirl you just saved back in and say yes to recalculate
Delete jap txt and debug, import level and save rom

now its a little difficult to see but if you shade the tiles under bond so there black you will see it much better.
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Wreck
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 PostPosted: Sat May 09, 2020 2:13 pm    Post subject: Reply with quote Back to top

I do recall that the Dam intro swirl at one point in time actually used to crash on edited levels. It was fixed, but maybe there is still something slightly off about it...
 
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Carnivorous
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 PostPosted: Sat May 09, 2020 3:17 pm    Post subject: Reply with quote Back to top

Add a dummy guard set to 0001 block at the opposite end of the level
 
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Wreck
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 PostPosted: Sat May 09, 2020 8:41 pm    Post subject: Reply with quote Back to top

Are you saying that a level without another character in it will cause Bond's shadow to appear incorrectly?
 
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00action
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 PostPosted: Sun May 10, 2020 1:17 am    Post subject: Reply with quote Back to top

That worked!!! why on earth would not having a guard in the level make bonds shadow turn white??
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 PostPosted: Sun May 10, 2020 1:47 pm    Post subject: Reply with quote Back to top

Bond's shadow generation code assumes there has been another guard that existed in the level, else it will screw up the rendering
 
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connery as bond
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 PostPosted: Sun May 10, 2020 1:56 pm    Post subject: Reply with quote Back to top

What an odd thing for the shadow to be tied to.
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