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[HOW TO] Adding Objectives Mid-Mission...
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Carnivorous
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 PostPosted: Tue Jun 16, 2020 5:37 am    Post subject: Reply with quote Back to top

Done, check bunker of latest footsteps patch thanks
 
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Wreck
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 PostPosted: Tue Jun 16, 2020 4:30 pm    Post subject: Reply with quote Back to top

Excellent. I'll try setting this up in Descent tomorrow.
 
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Wreck
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 PostPosted: Tue Jun 16, 2020 9:01 pm    Post subject: Reply with quote Back to top

Haha, I couldn't wait to give it a shot. From my tests, it works exactly as it should. Even if you beat the level with cheats, then click to next mission, and it goes back to the level you just completed, the objectives are reset to normal. That's definitely a really great improvement, and it is incredibly easy to use. I really do hope we see people start incorporating surprise objectives in their missions. It's a nice way to keep the player on their toes, at least for their first time through (or if they haven't played it in a while). Fantastic work.

I added the info to my first post. I've kept the original data, but recommend using the new action.
 
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Carnivorous
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 PostPosted: Tue Jun 16, 2020 9:49 pm    Post subject: Reply with quote Back to top

With the bunker tutorial you can force the objective status to refresh by adding 1 to the address - this will show an [#X Incomplete] message. The alternative is to have custom text like what you've done with Zka, or just not have any text shown and only be shown at the mission complete briefing page.

Since I've added this to the footsteps, nearly all the tower project missions use this in some way. Didn't expect for it to be as useful as I thought
 
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