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1964 60FPS bundle for GoldenEye/Perfect Dark (2021/11/07)
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TauAkiou
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 PostPosted: Fri May 14, 2021 10:25 am    Post subject: Reply with quote Back to top

I certainly wouldn't say porting the code was all that bad. The only code I absolutely discarded was the WinForms UI and config saving code, since I found it far too difficult to work with and extend the ways I wanted. This came with its own horrible headaches (QT is a absolute nightmare to get working statically, and the GUI doesn't work right, though I can blame my own inexperience for that). The rest of the major code went through quite cleanly.

I'd say that the end result, however, getting 4 players in-game with full mouse-like controls on gyro-enabled controllers was worth the effort. I'll definitely see if I can port this to Drahsid's fork, however - the Linux support is pretty important to me and WINE doesn't cleanly support passing through SDL controllers to windows apps. (The plugin 'sees' them, but won't process input properly.) I'll definitely keep everyone here in touch, as well.

I took a video awhile ago that demonstrated the 'free aim' hack, which worked far better then it really should have (Barring a few unusual bugs, such as a constant rightward drift). Here if is if anyone was interested in seeing how that worked: https://www.youtube.com/watch?v=NcUWD-GlJMc
 
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madmax386
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Joined: 30 Apr 2008
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Location: New Zealand

 PostPosted: Sat May 29, 2021 9:33 pm    Post subject: Reply with quote Back to top

I noticed when using Shunyuans Direct input Perfect Dark only runs at 30fps but when using Nrages input plugin PD runs at 60fps. Is this something that could be fixed/adjusted?

I find Shunyuans plugin to be more suitable for the Xbox one controllers I use when I have friends over for multiplayer matches.
 
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Carnivorous
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Joined: 15 Oct 2016
Posts: 650
Location: Finland

 PostPosted: Sat May 29, 2021 10:21 pm    Post subject: Reply with quote Back to top

I'm unable to recreate the bug so unfortunately I cannot debug/fix this - sorry
 
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Xii-Nyth
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Joined: 01 Jun 2021
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 PostPosted: Tue Jun 01, 2021 10:59 am    Post subject: Perfect Dark texture pack gradually unloads itself Reply with quote Back to top

When using the pack provided by Trov, the textures will show the first time they are displayed, then will revert to the original. (for example the stars and thumbnails on level select will show but once I load a level then abort it they will be gone)

What is strange is the htc files remain the same, Ive tried setting as read only. Yet if I reload 1964 they still wont be loaded. If I replace the files from a backup, with the same names and file size (identical besides date accessed, they do get loaded one time again.

Its probably something to do with glide, but I was wondering if Trov still had this issue when his textures were not in the .htc format, since that would be an easier way to solve the problem assuming you could easily package all the textures to load with the rom (I'm not familiar with n64 texture packs).

The problem exists on multiple PCs so it should be easy to re create. The only other thing I suspected was that reshade was drawing the old textures on top of the new ones but toggling that off made no difference.

Thanks!

Edit: found out in the newest build of glide n64 (2021) there is a toggle and reload key added. Toggling off and on will keep the textures, but once reloading them they stop appearing (they do re appear after reloading 1964 in this case). I dont have reshade on this pc so that definately isn't it.
 
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Carnivorous
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Joined: 15 Oct 2016
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 PostPosted: Tue Jun 01, 2021 5:04 pm    Post subject: Reply with quote Back to top

Hi, could you try redownloading 1964 and seeing if the problem happens with GLideN64 2020/2021?
 
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madmax386
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Joined: 30 Apr 2008
Posts: 196
Location: New Zealand

 PostPosted: Mon Jun 07, 2021 3:23 pm    Post subject: Reply with quote Back to top

would it be possible to make this emulator more compatable with frontends? Like ive tried to set this emulator up with LaunchBox but i dont think the comands are working to open a rom up via comand lines.

these are the line im trying to use but do not seam to work.

1964 [-f] [-v video_plugin_filename] [-a audio_plugin_filename] [-c controller_plugin_filename] [-r directory] [-g rom_full_filename]
 
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Carnivorous
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Joined: 15 Oct 2016
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Location: Finland

 PostPosted: Mon Jun 07, 2021 4:05 pm    Post subject: Reply with quote Back to top

Full command line arguments with examples are located in the BUNDLE_README.txt FAQ
 
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