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Fixed position for Skedar columns

 
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RCJHKU
Agent
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Joined: 23 May 2015
Posts: 10

 PostPosted: Wed Jun 22, 2022 1:09 pm    Post subject: Fixed position for Skedar columns Reply with quote Back to top

Hey all,

Is there a code to de-randomize the pillars on Skedar Ruins so that you always have to throw the r-tracker on the same pillars each time?

These are three I'm trying to force the level to load each time:

https://ibb.co/2j2CyDw
 
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Lazlo52
Secret Agent
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Joined: 18 Nov 2017
Posts: 309
Location: N.J.

 PostPosted: Thu Jun 23, 2022 1:23 pm    Post subject: Reply with quote Back to top

Might be impossible to do with a simple GameShark. I came up with a clever solution to rewrite the action block while the mission is loading, but the memory address changed as soon as I loaded it a second time. This can be an easy ROM hack, but a GameShark hack would have to be something outside of the box.
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Wreck
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Joined: 14 Dec 2005
Posts: 7110
Location: Ontario, Canada

 PostPosted: Thu Jun 23, 2022 2:52 pm    Post subject: Reply with quote Back to top

Yeah, the memory can shift, which makes it harder to deal with using GameShark codes. Editing the setup file in ROM would be easier, but I've never looked into how they handle the props. Gotta be some randomization action block(s).
 
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Lazlo52
Secret Agent
Secret Agent


Joined: 18 Nov 2017
Posts: 309
Location: N.J.

 PostPosted: Thu Jun 23, 2022 9:53 pm    Post subject: Reply with quote Back to top

Wreck wrote:
Yeah, the memory can shift, which makes it harder to deal with using GameShark codes. Editing the setup file in ROM would be easier, but I've never looked into how they handle the props. Gotta be some randomization action block(s).


The default 16-tags are already set to the desired objects, except for one. ...huh? Oh, well, okay, all of them need editing but two, so I guess my theoretical cheat wouldn't have worked exactly perfectly. Well, still as simple as deleting the remap command in action block 1004 and properly matching up the default 16-tags in the object window.

If you want an xdelta patch, RCJHKU, l can provide one once l play test it just in case.
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