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Fixed position for Skedar columns

 
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RCJHKU
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Joined: 23 May 2015
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 PostPosted: Wed Jun 22, 2022 1:09 pm    Post subject: Fixed position for Skedar columns Reply with quote Back to top

Hey all,

Is there a code to de-randomize the pillars on Skedar Ruins so that you always have to throw the r-tracker on the same pillars each time?

These are three I'm trying to force the level to load each time:

https://ibb.co/2j2CyDw
 
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Lazlo52
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Joined: 18 Nov 2017
Posts: 331
Location: N.J.

 PostPosted: Thu Jun 23, 2022 1:23 pm    Post subject: Reply with quote Back to top

Might be impossible to do with a simple GameShark. I came up with a clever solution to rewrite the action block while the mission is loading, but the memory address changed as soon as I loaded it a second time. This can be an easy ROM hack, but a GameShark hack would have to be something outside of the box.
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Wreck
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 PostPosted: Thu Jun 23, 2022 2:52 pm    Post subject: Reply with quote Back to top

Yeah, the memory can shift, which makes it harder to deal with using GameShark codes. Editing the setup file in ROM would be easier, but I've never looked into how they handle the props. Gotta be some randomization action block(s).
 
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Lazlo52
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Joined: 18 Nov 2017
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 PostPosted: Thu Jun 23, 2022 9:53 pm    Post subject: Reply with quote Back to top

Wreck wrote:
Yeah, the memory can shift, which makes it harder to deal with using GameShark codes. Editing the setup file in ROM would be easier, but I've never looked into how they handle the props. Gotta be some randomization action block(s).


The default 16-tags are already set to the desired objects, except for one. ...huh? Oh, well, okay, all of them need editing but two, so I guess my theoretical cheat wouldn't have worked exactly perfectly. Well, still as simple as deleting the remap command in action block 1004 and properly matching up the default 16-tags in the object window.

If you want an xdelta patch, RCJHKU, l can provide one once l play test it just in case.
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RCJHKU
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 PostPosted: Sun Jun 26, 2022 8:35 pm    Post subject: Reply with quote Back to top

Dang there's a lot going on. Yeah I was hoping for an easy GS solution. But yes, an xdelta patch would be great whenever you have a chance. Thanks!
 
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Lazlo52
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 PostPosted: Mon Jun 27, 2022 10:22 am    Post subject: Reply with quote Back to top

RCJHKU wrote:
Dang there's a lot going on. Yeah I was hoping for an easy GS solution. But yes, an xdelta patch would be great whenever you have a chance. Thanks!

Here it is, though I noticed I used a .v64 to make the patch, so you might need to use the editor to byte-swop a .z64 if you don't have one. As for the patch itself, I did some quick tests to be sure the objective completes and the right pillars are destroyed and all looks good. Didn't do any weird tricks, either, so should work on console.
https://cdn.discordapp.com/attachments/243267327586598912/991043348292833301/PD_SkedarPillar.xdelta
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ArthurSousaScorpioStar
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Joined: 05 Jul 2023
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 PostPosted: Mon Jul 10, 2023 8:07 am    Post subject: Reply with quote Back to top

Lazlo52 wrote:
RCJHKU wrote:
Dang there's a lot going on. Yeah I was hoping for an easy GS solution. But yes, an xdelta patch would be great whenever you have a chance. Thanks!

Here it is, though I noticed I used a phenq best price to make the patch, so you might need to use the editor to byte-swop a .z64 if you don't have one. As for the patch itself, I did some quick tests to be sure the objective completes and the right pillars are destroyed and all looks good. Didn't do any weird tricks, either, so should work on console.
https://cdn.discordapp.com/attachments/243267327586598912/991043348292833301/PD_SkedarPillar.xdelta


Ok, thanks for sharing the link with us Lazlo! Smile
 
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