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GE-X 5e Patch Released! @ 12-24-16
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Jonaeru
Agent
Agent


Joined: 19 Jan 2013
Posts: 196
Location: Japan

 PostPosted: Thu Nov 10, 2022 7:02 am    Post subject: Reply with quote Back to top

Sorry if you know this, but I noticed one thing.
The sound effect for getting the item to start the solo mission does not sound if you use the prerecorded camera.
If you use the 2E camera, the sound will be heard.

GoldenEye X 5e - Mission - Frigate - 00 Agent (Console)
https://youtu.be/miOLQBR4sxE

So the level I created uses a prerecorded camera first. Smile
(I used a prerecorded camera unedited at the time, but now I know how to edit it)
https://youtu.be/fo2q0QyNO14
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Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7149
Location: Ontario, Canada

 PostPosted: Wed Nov 23, 2022 3:44 am    Post subject: Reply with quote Back to top

Nice little update. I asked about the possibility of the instant camera break from shooting the lens being left in PD (decomp), and Ryan Dwyer confirmed it remains. I ended up redoing the GE camera port, keeping the format it originally had. This resulted in a proper functioning camera. No more firing at the lens and it not blowing up immediately!

I've been working on the Bunker i mission, and it is going quite well. Still a bit to figure out, but it will definitely make it into the next patch.

Jonaeru: I had thought that having a proper introduction to a level would probably get rid of the beeping sound that occurs when items are assigned to players during start. Intro scenes will need to be remade at some point, for sure.
 
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