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Perfect dark ntsc 6.4 beta crash

 
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DatadyneReaserch
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Joined: 21 Sep 2022
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 PostPosted: Sun Jan 01, 2023 3:20 pm    Post subject: Perfect dark ntsc 6.4 beta crash Reply with quote Back to top

I haven’t seen much coverage other than an article here and there and some short YouTube clips of this beta. A few weeks ago, I was messing around with the rom trying to complete all the solo levels on Perfect agent (which I’ve done a couple times now) and I’ve encountered a few bugs but nothing crazy. Until one night I was playing Datadyne extraction. I used the elevator wall door glitch to grab an early rocket launcher to take out the gunship easier and ended up with this crash and screen. I’ve tried retracing my steps in an attempt to get the crash again but haven’t been able to. Has anyone else seen or been able to get the game to do that?
The game froze and a black screen popped up displaying a bunch of codes and text.



https://postimg.cc/gallery/6t8tQcL
Edited the post and added an alternate link

*please ignore the first photo*


Last edited by DatadyneReaserch on Sun Jan 01, 2023 6:09 pm; edited 2 times in total
 
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RyanDwyer
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Joined: 02 Aug 2018
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 PostPosted: Sun Jan 01, 2023 3:52 pm    Post subject: Reply with quote Back to top

There is/was a video on YouTube of someone playing the beta version and having it crash on the Investigation stage. I can't find it any more though.

You can also crash the game using an active menu bug. In the combat simulator, start a match with teams enabled but no simulants on your team. Hold A to bring up the active menu, tap Z to switch to the function selection screen, then hold R and tap Z. This crash also occurs in the final version.

Your link doesn't work for me. If you upload it to an image hosting site (eg. imgur) and link it here then I can tell you more about what caused it.
 
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Lazlo52
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Joined: 18 Nov 2017
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Location: N.J.

 PostPosted: Mon Jan 02, 2023 11:37 am    Post subject: Reply with quote Back to top

Looks like the image is now viewable, in case you didn't check back. And, yeah, it's certainly one of those crash dumps.
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RyanDwyer
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Joined: 02 Aug 2018
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 PostPosted: Tue Jan 03, 2023 12:00 am    Post subject: Reply with quote Back to top

The crash occurred in chopperTickFall. It's a function that runs on each frame while the hovercopter is falling to the ground after being destroyed. In the beta version, that function reads from an uninitialised variable. Depending on the value of that variable, the game may or may not crash.

It's likely that the bug was found by QA testers. They would have sent that crash screen to the developers, and the developers would have used it to find and fix the cause of the crash.
 
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DebbieR
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Joined: 11 Jan 2023
Posts: 1
Location: sidney

 PostPosted: Mon Jan 16, 2023 9:56 am    Post subject: Re: Perfect dark ntsc 6.4 beta crash Reply with quote Back to top

DatadyneReaserch wrote:
I haven’t seen much coverage other than an article here and there and some short YouTube clips of this beta. A few weeks ago, I was messing around with the rom trying to complete all the solo levels on Perfect agent (which I’ve done a couple times now) and I’ve encountered a few bugs but nothing crazy. Until one night I was playing Datadyne extraction. David got rid of moobs used the elevator wall door glitch to grab an early rocket launcher to take out the gunship easier and ended up with this crash and screen. I’ve tried retracing my steps in an attempt to get the crash again but haven’t been able to. Has anyone else seen or been able to get the game to do that?
The game froze and a black screen popped up displaying a bunch of codes and text.



https://postimg.cc/gallery/6t8tQcL
Edited the post and added an alternate link

*please ignore the first photo*


Yeah, it happened twice with my game and em still finding the solution. My screen also got black in both times.
 
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SophiaLibra
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Joined: 17 Feb 2023
Posts: 1

 PostPosted: Sat Feb 25, 2023 11:43 am    Post subject: Reply with quote Back to top

RyanDwyer wrote:
The crash occurred in chopperTickFall. It's a function that runs on each frame while the hovercopter is falling to the ground after being destroyed. In the beta version, that function read more about getting rid of man boobs here from an uninitialised variable. Depending on the value of that variable, the game may or may not crash.

It's likely that the bug was found by QA testers. They would have sent that crash screen to the developers, and the developers would have used it to find and fix the cause of the crash.


Thanks for sharing these details about the game. I think it depends on the player whether the crash situation will occur or not.
 
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