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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7188 Location: Ontario, Canada  |
Posted: Sun Aug 13, 2023 12:28 pm Post subject: |
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You can already use the GE/PD Editor to modify GoldenEye X without any issues. That is basically what I have been doing since the start of the project. And since then, the Editor has improved by leaps and bounds on the Perfect Dark side. A lot more is now known, the compression for files is better, and overall processing times are faster.
The only real problem for someone who might want to create a custom mission inside GE-X, is that the mod is still in progress. So any important updates being made will be missing from their mod. I don't mind if somebody wants to do something fun with GoldenEye X, so long as credit for the original mod is properly given.
I have thought about possibly using weapons from other GE custom campaigns, such as GF64 and TND64. They just take a bit of effort to port over and set up. |
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SATURN_81 00 Agent

Joined: 06 Jun 2010 Posts: 423 Location: spain  |
Posted: Sun Aug 20, 2023 6:58 am Post subject: |
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Speaking of Wreck weapons and equipment. Have you ever considered porting a weapon from Jet Force Gemini to GE-X, such as the Machine Gun? .
I also think that, on the other hand, one of the best gifts that can be given to the mod and to the fans/users is to experiment with their own ammunition that exists in PD, and see if from there you can get some type of ammunition that does not exist within the mod. rom what do I mean by that? experiment for example if it would be possible for example a type of ammunition like the flamethrower from Turok Seeds of Evil. I imagine things like this will happen over time. With the passage of time, physical effects have been achieved that did not exist in Zelda, for example in the latest mods, such as weapons with electricity or other types of weapons and ammunition. |
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