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help remaking maps

 
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Agent
Agent


Joined: 31 Jan 2025
Posts: 2
Location: Missouri

 PostPosted: Fri Jan 31, 2025 2:56 pm    Post subject: help remaking maps Reply with quote Back to top

I'm trying to remake the old Goldeneye maps in Halo Infinite Forge and my biggest hurdle is making the maps in as close to scale as possible and I stumbled across this forum, the N64archive wiki, and a couple of tools.

I found Tolos online map viewer hoping it could help. I thought maybe with the ruler or the displayed coords down at the bottom might be helpful but I'm thinking maybe not.
I also see that Tolos made a tool for calculating the real time of a door opening and closing. That would be useful for the doors having that nostalgic feel but I think getting the info to calculate it is beyond my abilities lol I did find the post about it though.

I found Perfect Mapper from L.Spiro and its really cool too now that I figured out how to move around in it lol
I'm pretty sure those are ZYX coords in the text files but without knowing the dimensions of each object I don't think it'll get me where I'm trying to go.

I read through a ton of posts here in this forum and I see that most of them are routed towards making new maps and/or importing the made maps into the GE projects. That's really cool and I can tell it's taken a lot of time and effort but that doesn't help me I don't think.
I sort of messed with the GE editor tool but without a game ROM I don't think it does me much good.

I'm aware of the MP map files are able to be exported from the ROMs and used in different editing programs on top of the fact that you can take OBJ files in blender and use an extension to 'print' them out in Forge.
The downside to that is my PC probably wont run blender and definitely wont run HI Forge. I play Halo on console. This would be my best bet but I can't do it lol

Are there any other options I may have missed or possibly overlooked with the options I did find??
 
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zoinkity
007
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Joined: 24 Nov 2005
Posts: 1705

 PostPosted: Tue Feb 04, 2025 8:15 pm    Post subject: Reply with quote Back to top

If you can't run Forge you can't import into Halo. Sorry, you're kinda stuck.

As for Blender though, that will run on a toaster--with the right views and settings. The basic views (wireframe, flat, textured) can run ~full speed on antiquated systems with integrated graphics. Viewing lighting & shading or the production-level "render" option will not.

Assuming you can get Forge running...
If it's the matter of just getting models that have already been meddled with in the way you need, you can probably grab them out of one of several Unreal ports that have been made over the years. Just be sure to cite whatever your source was.
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Agent
Agent


Joined: 31 Jan 2025
Posts: 2
Location: Missouri

 PostPosted: Tue Feb 04, 2025 8:54 pm    Post subject: Reply with quote Back to top

I joined the discord and got answers to the questions I had. I decided instead of blocking out the maps by hand that I would get what I needed to import them to Blender and figure out the HI Forge part later. I've already got a couple leads to get them printed.
 
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