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Super Real Mahjong VS Multilingual, Multiplatform Patch

 
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zoinkity
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Joined: 24 Nov 2005
Posts: 1724

 PostPosted: Fri Feb 14, 2025 5:15 pm    Post subject: Super Real Mahjong VS Multilingual, Multiplatform Patch Reply with quote Back to top

Just in time for Valentines, here's the sort of gift that unwraps itself!
https://mega.nz/file/RjwFTTKY#gDLPS1ihA1zaHFGgy8RsoClfa43ayyJr9EApq3PzuPQ


Unlike the previous retail console patches, this one file will run on either a retail N64 or an Aleck64 E92 board, automatically detecting the platform and adjusting code accordingly. Both revisions of the game are supported. It also provides selecting between Japanese and English text using a DIP switch, real or virtual. Audio is not redubbed. Turns out voice actors prefer to trade "money" for "services".

All network features are compatible with the two original games.
Here's a video of the arcade version starting a network gave with the original Japanese v1.0 cart. With only one input panel wasn't about to do more than fudge "accept" on the other cab though.
https://youtu.be/TsaimNIOZ94

Quite jealous of their artists. The soft watermelon gradient and slim bevels are quite impressive. Can't replicate them in the slightest.
 
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