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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6191
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Posted: Sun Nov 09, 2025 12:08 pm Post subject: Hybrid Heaven basic editor |
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Basic setup editor (actions/objects), visual editor, edit model/animation. Edit Model is used to export/import and then the visual editor/action/objects to edit afterwards. The amount of images imported is limited to the amount of images in the original file. Only 16-bit RGBA type of images are valid (type forced), and untextured is not supported. RGBA shading is not used - it's fully lit, so just using normals, bear that in mind. Not all setup properties are identified fully or the parameters for the types, but the main note is the load bitflag setup in actions, then doors transition between those bitflags. Each object has a bitflag of when it matches a bitflag and is no longer hidden. Note that battle guards seem to only work in the original levels/locations, and can't go far from that spot or they fall through the floor. Editing can only be taken so far because a lot of the objects and game script is hardcoded so this is for fun and exploration only. Cut-scenes are hardcoded and not anything simple to edit. Collision is mostly just triangles, though are flags for them (not fully explored). Mostly this is just to explore the levels, and see if anything interesting is found.
Sample level:
https://www.youtube.com/watch?v=M08wyuhIFLQ
If you identify any more objects/properties or find anything interesting, please post it here. |
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