ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


Mod where random items blow up?

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department
View previous topic :: View next topic  
bradmer12
Agent
Agent


Joined: 08 Jun 2026
Posts: 1

 PostPosted: Mon Jun 08, 2026 7:54 am    Post subject: Mod where random items blow up? Reply with quote Back to top

Is it possible to make a mod where a random object will blow up every 15 seconds or so? Maybe a new rom would need to be generated every time like a randomizer?
 
View user's profile Send private message
HackBond
007
007


Joined: 14 May 2009
Posts: 1395
Location: Scotland

 PostPosted: Thu Jun 11, 2026 12:39 pm    Post subject: Re: Mod where random items blow up? Reply with quote Back to top

bradmer12 wrote:
Is it possible to make a mod where a random object will blow up every 15 seconds or so? Maybe a new rom would need to be generated every time like a randomizer?


Is it possible? Yes, probably. I think it would require some assembly hacks though.
_________________
Also known as Spyster or Nyxem
[Youtube]

[Decoy] Antenna | Control | Silo | Escape
 
View user's profile Send private message Visit poster's website
zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1756

 PostPosted: Thu Jun 11, 2026 8:36 pm    Post subject: Reply with quote Back to top

Obviously not random random or you could autofail instantly.

Without hacks? Sure.
When the game "makes explosions", they're usually invisible grenades set at the start. The lazy way to do this is a silly-long action with a slew of conditional triggers that detonate these after a given timeout.

Something with less overhead... Iirc there's dynamic presets in the 9000/2328 range, might be able to exploit those to avoid a massive conditional loop. They're how guards know where the nearest alarm is.
 
View user's profile Send private message Send e-mail
Lazlo52
Secret Agent
Secret Agent


Joined: 18 Nov 2017
Posts: 344
Location: N.J.

 PostPosted: Fri Jun 12, 2026 9:34 am    Post subject: Reply with quote Back to top

Oh yeah, since 10XX type Action Blocks can have a 2328 variable pad, then that could be changed around to make something dynamic. Prolly could be made more dynamic with memory poking. I don't got that kind of skill, though.
_________________
Quote:
22 not happening nerds. forget about it. 23 til the day i die.
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]