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Quick Little Coord Grabbing Tool

 
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SubDrag
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 PostPosted: Thu Dec 07, 2006 9:31 pm    Post subject: Quick Little Coord Grabbing Tool Reply with quote Back to top

http://www.rarewitchproject.com/test/grabcoordsfrompj64.exe

Made it for BMW, very quickly, but it may be useful to those who *cough* still use the old method of making new levels ;p

Compatible with PJ64 and 1964.
 
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bmw
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 PostPosted: Thu Dec 07, 2006 9:43 pm    Post subject: Reply with quote Back to top

I've run into a minor problem with it - while in 2-player mode, I never know which coors I'm getting - Player 1's or Player 2's. I can't seem to find any kind of pattern to it, I get each one about 50 percent of the time in a totally random pattern.

And I have another question for you which I thought of while trying to locate coordinates in inaccessible areas in the runway - when you throw an object, does it have a coordinate location stored in memory? For instance, when I throw a gernade, once it comes to a stop on the ground but before it blows up, can I locate its coords in a savestate?

If so, this would make for a simple way of locating coords in inaccessible areas.
 
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Wreck
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 PostPosted: Thu Dec 07, 2006 10:05 pm    Post subject: Reply with quote Back to top

I'd imagine so. I'm pretty sure that bullet holes also have their own coordinates. Atleast I thought I'd remembered Zoinkity once mentioning something along those lines. It's around the same part of memory as player coordinates. Bullet holes are only temporary, though. Not sure what the exact count is on how many can be loaded at once. They probably get recycled once the maximum amount is reached. Don't know if they switch locations in memory or not.
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SubDrag
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 PostPosted: Thu Dec 07, 2006 10:15 pm    Post subject: Reply with quote Back to top

Yep, it's kind of interesting. Everything you throw, etc, has its own object memory. It's almost identical to the normal objects, except it's spawned in. It also gets replaced (the earlier ones) if you throw too many. Ahh, here's one location in Dam that I hacked:
Dam Rocket Launcher

First rockets shoot straight up after going forward a little
81073DC8 4263
80073DC0 00FF

This is in this "temporary object list".

I also considered using bulletholes to pinpoint 27XX presets, but I figured the location it gave you would be too close to the wall.

It grabs the player pointer from 8007A0B0, add 0xA8, grabs that pointer, then player data is there. I forget the spot that shows player 1 and 2, but if you have better locations give them to me and I'll update it.
 
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