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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DELETED Guest
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Posted: Mon Jan 22, 2007 9:27 pm Post subject: Code Converters |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Mon Jan 22, 2007 9:31 pm Post subject: |
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Your best bet is to just use emulators, and look at the RAM of both in a hex editor, compare locations based on similarity, and find the ported code. |
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DELETED Guest
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Posted: Tue Jan 23, 2007 3:39 pm Post subject: |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Tue Jan 23, 2007 4:12 pm Post subject: |
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RAM is the same (more or less) with emulators and console. |
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Ryani Secret Agent
Joined: 23 Nov 2006 Posts: 204
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Posted: Wed Jan 24, 2007 5:03 pm Post subject: |
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Wreck is very good at converting codes correctly, I gotta ask him how he does it. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7199 Location: Ontario, Canada |
Posted: Wed Jan 24, 2007 5:20 pm Post subject: |
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Actually, the "Deep Mist" code that I converted to PAL was done by looking through a PJ64 savestate with Hex Edit. Basically, I just rehacked it for the European version of the game. The value for straight conversion is in a GoldenEye Hacking thread, but I haven't much played with that. Converting isn't a great deal of fun. We're just so used of people using the NTSC ROM, that it didn't really occur to us that there were PAL console gamers still interested in trying out the new maps. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Ryani Secret Agent
Joined: 23 Nov 2006 Posts: 204
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Posted: Wed Jan 24, 2007 5:24 pm Post subject: |
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Well whatever you do works. |
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