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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Sun Apr 18, 2010 8:59 pm Post subject: |
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wow 00action thats looks insane man good job.
Off topic but are you working on the citadel level cus if your arnt working on it i like to give it a go if you dont mind 00action _________________ There totally nothing to read here. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Mon Apr 19, 2010 1:15 am Post subject: |
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Multiplayer Train actually plays a lot better than you'd first think. I was working on a Train setup for my GE map pack, but never finished the weapon sets and spawns. I'd think it'd be pretty fun here, as well, even if hills and bases might be a little trickier to lock down. We'll just have to see what happens as 00action progresses through the map.
I think it was 00Dark who was working on Citadel, but not sure how much progress he's made with it. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Mon Apr 19, 2010 12:07 pm Post subject: |
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oh 00Dark is working on it lol did not no that.
but yup the hills are going to be a prablem wen clipping the trane rell becuse it is not lind up to the grone on the left that good. you will need some good clipping skills to do it but all i can say is good luck and cep us updated. _________________ There totally nothing to read here. |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
Posted: Mon Apr 19, 2010 11:35 pm Post subject: |
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EternallyAries: you dont have to ask my permission to do a level. if its free on the mission porting list then go for it but like wreck said i think 00dark is doing it!
Level Progress: I managed to get an hour last night so i converted the setup file and changed all the id's for the doors that wreck provided for me. _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Fri Apr 23, 2010 4:31 am Post subject: |
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Oh, Oh, I have a question...
In the map assingment thread I suggested lights on surface.
The train is iluminated but, where does this mysterious light source come from...?
I.e. could you add some lights to train.
Trev _________________
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Fri Apr 23, 2010 6:27 am Post subject: |
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That happens when the min/maxs are opposite order (so it defaults to 50X door size). Try resetting it to same as others for that door. |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
Posted: Fri Apr 23, 2010 12:50 pm Post subject: |
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new picture added on first post.
thanx for help with the door.
Level Progress:
Ive now got all doors done and ive set the flags so level isnt viewable behind the ones that need it.
All characters have been put in there right place.
Perfect Dark crates have been put in for now.
Joanna starts with pp7 and laser.
I need help again please:
the level is realy slow and the guards dont shoot at me, i know this is somthing to do with either the sets or the action blocks but i dont know what im doing? _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Fri Apr 23, 2010 2:07 pm Post subject: |
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Did you actually change the action blocks? Many actions are just placeholders, so it's actually sheerly amazing it even loads at all without tweaking them.
That holding hostage looks really sweet with Cass/Trent. |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Fri Apr 23, 2010 2:32 pm Post subject: |
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Trent is holding the gun on Mr. Blonde while Mr. Blonde is holding the gun on Cassandra. LOL
I saw a movie like that. All these soldiers got in a line and started putting guns to each others heads. Hilarious to see that happen. _________________
Rare wrote: | Perfect Dark Forever. |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Fri Apr 23, 2010 3:26 pm Post subject: |
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hmm, I hope Im not out of line but it 'seems' my lighting comment has been missed...
Along this issue I was going through the levels and looking for levels/rooms with light sources but no lights and was also looking at shadows.
there are some inconsistancies in surface and some other levels.
For train I looked at the lightsource and shadows and determind had Rare had lights they would be in the compartments, 2 either passenger side, and down the center of the freight cars.
Trev _________________
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
Posted: Fri Apr 23, 2010 3:39 pm Post subject: |
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trev: at this moment in time i have know idear how lighting works or how to implement it, train is my first project so im sort of learing as i go and im stuck on action blocks at the minit but yes real lighting would be great in all goldneye levels.
SubDrag: I made no ajustments to the action blocks at all, is it simply a case of selecting the right action block for each character, will that stop the slowdown? _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Fri Apr 23, 2010 4:02 pm Post subject: |
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Sorry, I just assumed...
Well, your better than me anyway.
Trev _________________
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Fri Apr 23, 2010 4:11 pm Post subject: |
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The solo action conversions in PD are not complete - I converted as many as I could, but some need manual work |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Fri Apr 23, 2010 10:00 pm Post subject: |
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Great work with porting Train over, 00action!
It looks perfect! |
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