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[Map] Train
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EternallyAries
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 PostPosted: Sun Apr 18, 2010 8:59 pm    Post subject: Reply with quote Back to top

wow 00action thats looks insane man good job.

Off topic but are you working on the citadel level cus if your arnt working on it i like to give it a go if you dont mind 00action
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Wreck
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 PostPosted: Mon Apr 19, 2010 1:15 am    Post subject: Reply with quote Back to top

Multiplayer Train actually plays a lot better than you'd first think. I was working on a Train setup for my GE map pack, but never finished the weapon sets and spawns. I'd think it'd be pretty fun here, as well, even if hills and bases might be a little trickier to lock down. We'll just have to see what happens as 00action progresses through the map.

I think it was 00Dark who was working on Citadel, but not sure how much progress he's made with it.
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EternallyAries
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 PostPosted: Mon Apr 19, 2010 12:07 pm    Post subject: Reply with quote Back to top

oh 00Dark is working on it lol did not no that.

but yup the hills are going to be a prablem wen clipping the trane rell becuse it is not lind up to the grone on the left that good. you will need some good clipping skills to do it but all i can say is good luck and cep us updated.
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00action
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 PostPosted: Mon Apr 19, 2010 11:35 pm    Post subject: Reply with quote Back to top

EternallyAries: you dont have to ask my permission to do a level. if its free on the mission porting list then go for it but like wreck said i think 00dark is doing it!

Level Progress: I managed to get an hour last night so i converted the setup file and changed all the id's for the doors that wreck provided for me.
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00action
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 PostPosted: Fri Apr 23, 2010 3:35 am    Post subject: Reply with quote Back to top

Help please. ive converted the setup file and everything is fine apart from one toilet door that looks fine in the editor but when you load the level its absolutely huge and blocks off the corrider, any suggestions?
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Trevor
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 PostPosted: Fri Apr 23, 2010 4:31 am    Post subject: Reply with quote Back to top

Oh, Oh, I have a question...

In the map assingment thread I suggested lights on surface.

The train is iluminated but, where does this mysterious light source come from...?

I.e. could you add some lights to train.

Trev
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SubDrag
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 PostPosted: Fri Apr 23, 2010 6:27 am    Post subject: Reply with quote Back to top

That happens when the min/maxs are opposite order (so it defaults to 50X door size). Try resetting it to same as others for that door.
 
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00action
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 PostPosted: Fri Apr 23, 2010 12:50 pm    Post subject: Reply with quote Back to top

new picture added on first post.

thanx for help with the door.

Level Progress:
Ive now got all doors done and ive set the flags so level isnt viewable behind the ones that need it.
All characters have been put in there right place.
Perfect Dark crates have been put in for now.
Joanna starts with pp7 and laser.

I need help again please:
the level is realy slow and the guards dont shoot at me, i know this is somthing to do with either the sets or the action blocks but i dont know what im doing?
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SubDrag
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 PostPosted: Fri Apr 23, 2010 2:07 pm    Post subject: Reply with quote Back to top

Did you actually change the action blocks? Many actions are just placeholders, so it's actually sheerly amazing it even loads at all without tweaking them.

That holding hostage looks really sweet with Cass/Trent.
 
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acceptable67
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 PostPosted: Fri Apr 23, 2010 2:32 pm    Post subject: Reply with quote Back to top

Trent is holding the gun on Mr. Blonde while Mr. Blonde is holding the gun on Cassandra. LOL

I saw a movie like that. All these soldiers got in a line and started putting guns to each others heads. Hilarious to see that happen.
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Trevor
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 PostPosted: Fri Apr 23, 2010 3:26 pm    Post subject: Reply with quote Back to top

hmm, I hope Im not out of line but it 'seems' my lighting comment has been missed...

Along this issue I was going through the levels and looking for levels/rooms with light sources but no lights and was also looking at shadows.

there are some inconsistancies in surface and some other levels.

For train I looked at the lightsource and shadows and determind had Rare had lights they would be in the compartments, 2 either passenger side, and down the center of the freight cars.

Trev
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00action
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 PostPosted: Fri Apr 23, 2010 3:39 pm    Post subject: Reply with quote Back to top

trev: at this moment in time i have know idear how lighting works or how to implement it, train is my first project so im sort of learing as i go and im stuck on action blocks at the minit but yes real lighting would be great in all goldneye levels.

SubDrag: I made no ajustments to the action blocks at all, is it simply a case of selecting the right action block for each character, will that stop the slowdown?
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Trevor
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 PostPosted: Fri Apr 23, 2010 4:02 pm    Post subject: Reply with quote Back to top

Sorry, I just assumed...

Well, your better than me anyway. Smile

Trev
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 PostPosted: Fri Apr 23, 2010 4:11 pm    Post subject: Reply with quote Back to top

The solo action conversions in PD are not complete - I converted as many as I could, but some need manual work
 
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 PostPosted: Fri Apr 23, 2010 10:00 pm    Post subject: Reply with quote Back to top

Great work with porting Train over, 00action!

It looks perfect! Wink
 
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