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Extracting levels from GE64 and porting them into Source.
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Jhirmer614
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 PostPosted: Sat Jul 06, 2013 8:26 pm    Post subject: Extracting levels from GE64 and porting them into Source. Reply with quote Back to top

Hello everyone, I was wondering if somebody could give me pointers in extracting levels and putting them into Hammer to port into GoldenEye source. there are alot of levels missing from the game and i would like to get some into the game for personal use.

if somebody could please give me some info and tips i would really appreciate it Smile[/u]
 
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MultiplayerX
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 PostPosted: Sun Jul 07, 2013 7:50 am    Post subject: Reply with quote Back to top

This would be AWESOME!!! I would like to see that happen too. I have read that they are only delayed due to being burned out on design etc Be patient because it's too completed for them to quit Wink They have the other levels they just have to update them since they switched gaming engines. Wish I knew how or I'd do it!!!
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Jhirmer614
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 PostPosted: Sun Jul 07, 2013 12:15 pm    Post subject: Reply with quote Back to top

I have a way i could do it. i just need the files from ge64. i am a admin on the 1138 server in Goldeneye Source and would like those maps on our server Smile
 
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MultiplayerX
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 PostPosted: Sun Jul 07, 2013 1:40 pm    Post subject: Reply with quote Back to top

oh well hell then uuuummmm you should be able to download the editor THEN get the files you need from it's PROGRAMS folder Wink

Look in Programs x86 for GEedit then grab the binaries and background files, etc from that They should all be in .obj format which I believe Subdrag did intentionally for modding purposes Wink

FULL DOWNLOAD: http://www.goldeneyevault.com/files/tools/setupeditor21/geeditsetupeditorinstaller2.exe
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MRKane
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 PostPosted: Sun Jul 07, 2013 1:44 pm    Post subject: Reply with quote Back to top

While I don't know how the source engine works (I've used Unreal and am a professional Unity developer...and don't actually have the processor power on my home PC to run anything beyond UT2004...) you can export the levels as OBJ models, along with textures etc. As a warning: not everything is in eulian space, but it's not as bad as Marathon!
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Jhirmer614
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 PostPosted: Sun Jul 07, 2013 2:05 pm    Post subject: Reply with quote Back to top

MultiplayerX wrote:
oh well hell then uuuummmm you should be able to download the editor THEN get the files you need from it's PROGRAMS folder Wink

Look in Programs x86 for GEedit then grab the binaries and background files, etc from that They should all be in .obj format which I believe Subdrag did intentionally for modding purposes Wink

FULL DOWNLOAD: http://www.goldeneyevault.com/files/tools/setupeditor21/geeditsetupeditorinstaller2.exe


luckily i already have the editor. Smile
i was wondering if the files where in that folder because i notices i didnt need a rom to use the visual editor Wink.

Thanks for answering the question i didnt even have to ask MultiX Razz
 
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MultiplayerX
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 PostPosted: Sun Jul 07, 2013 2:43 pm    Post subject: Reply with quote Back to top

Jhirmer614 wrote:
MultiplayerX wrote:
oh well hell then uuuummmm you should be able to download the editor THEN get the files you need from it's PROGRAMS folder Wink

Look in Programs x86 for GEedit then grab the binaries and background files, etc from that They should all be in .obj format which I believe Subdrag did intentionally for modding purposes Wink

FULL DOWNLOAD: http://www.goldeneyevault.com/files/tools/setupeditor21/geeditsetupeditorinstaller2.exe


luckily i already have the editor. Smile
i was wondering if the files where in that folder because i notices i didnt need a rom to use the visual editor Wink.

Thanks for answering the question i didnt even have to ask MultiX Razz


NP bro! Keep me posted on your map making because I would sell a KIDNEY to have JUNGLE in source and DAM! I can't fathom why they left so many of them out especially considering they had a third party SURFACE II map called Siberia that never made the cut either :O JUNGLE, DAM, and TRAIN would make just EPIC maps in this because you could hide in so many compartments in TRAIN if it was done correctly Wink Jungle needs a few uuummm TREE STANDS to make it an amazing map. Imagine a Sniper rifle match in this level. If I ever had time to learn 3D mapping I would be releasing some masterpieces. Not trying to brag but for some reason I have a niche for multiplayer design....just ask some people in here Wink
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Jhirmer614
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 PostPosted: Tue Jul 09, 2013 5:43 pm    Post subject: Reply with quote Back to top

well i got all the files to be .obj. next i just need to convert it again and then ill be one steo closer to getting the maps into source Smile
 
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MultiplayerX
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 PostPosted: Tue Jul 09, 2013 6:20 pm    Post subject: Reply with quote Back to top

very cool Smile are u going to give the graphics a little upgrade? Wink
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Jhirmer614
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 PostPosted: Tue Jul 09, 2013 6:47 pm    Post subject: Reply with quote Back to top

^^^ i want to do it with original textures and just call the maps Ge64_insert text here but after talking with one of the Server owners they said people that havent played the originalwould diss the graphics *which is crazy if you are playing a mod based on a game you havent played* so they will have slight updated graphics but in a classic sence Smile
 
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MultiplayerX
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 PostPosted: Wed Jul 10, 2013 5:17 am    Post subject: Reply with quote Back to top

Cool cewl I can handle original too Wink the trick would be picking textures that feel like GoldenEye and not more of the quote "real gaming b.s." everyone seems to like so much. I want GAMEPLAY more than graphics ; )
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Dylan
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 PostPosted: Thu Jul 11, 2013 4:39 am    Post subject: Reply with quote Back to top

I'm trying to do a similar kind of thing except for Goldsrc. I can't seem to find a way to convert the level to .obj. I found out how to convert everything BUT the level itself. Any help? Thanks! (Not trying to hijack thread or anything.)
 
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 PostPosted: Thu Jul 11, 2013 12:28 pm    Post subject: Reply with quote Back to top

I think the thing that isn't obvious is that the options available in visual editor are different depending on the selected mode.

To export an entire level to an obj file:
Open the stage you want in the visual editor. In the Mode menu select Switch Mode to, then Edit Room Positions Mode.
If you right-click anywhere in the visual editor you'll notice the menu has changed. You can now select Export Full Level to .obj.

(...or so says my resource editor! I can't actually run the editor ;*)

What level are you trying to export? Worst case somebody can do it for you.
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Jhirmer614
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 PostPosted: Fri Jul 12, 2013 10:03 am    Post subject: Reply with quote Back to top

^^^ you pretty much hit the nail on the head Zoinkitty.

also if you have problems i uploaded all the level obj files online. if you want those.

also also..... my computer took a crap so im going to be trying to get new partd for my pc today. luckily i backed up all my files Smile
 
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Dylan
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 PostPosted: Sat Jul 13, 2013 10:26 am    Post subject: Reply with quote Back to top

I'm trying to port the Library and Complex (and maybe a few others, not sure yet) to Half-Life 1. My friends took advantage of a steam sale lately and we've been playing multiplayer non-stop. Only problem I've been having is converting the obj files to a format the hammer editor can read and making it so I wouldn't have to re-texture/uvmap the whole map as well.
 
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