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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Apr 19, 2008 1:45 am Post subject: |
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Ah, I ran into that problem before too. It seems like the compiling tools get a little over zealous when you have a plain square room and cut everything looking for another room or something like that. The solution is pretty simple, spice up your room a bit, add a doorway and some pillars, that should be enough for it to work properly. |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sat Apr 19, 2008 8:45 am Post subject: |
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Okay, good. So now i've jazzed up my hammer room...
But now, when I open it up in Crafty, well, see for yourself...
It's just a white box! It does, although, read that I have 80 or so World Polygons. Do you know why the white box appears?
P.S. I really appreciate your help. You have no idea how much you've been helping me  |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Apr 19, 2008 10:29 am Post subject: |
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Hmm, that looks like what was happening to me when the wad wasn't being added to the compiled map properly. I'm pretty sure this is default but try hitting F1 while viewing it in Crafty, that'll set the renderer to textured mode if it isn't in it already. If that doesn't work hit F3 or F4 and see if your architecture is there, if it is then the wad just isn't getting added for some reason. |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sat Apr 19, 2008 12:40 pm Post subject: |
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When I hit F2 I see colored polygons resembling the shape of my map, F3 I see architecture, and F4 I see wireframe. The supports that I added in hammer are there, but when I hit F1, I see that white block with no textures. Do you think I should just try to import it into Goldeneye anyway? |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Apr 19, 2008 11:22 pm Post subject: |
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No, you've got to get the textures working first.
Hmm, looking at this again I notice one difference from mine.
Edit the parameters for all the compile commands so that $path\$file is in quotation marks, but not the -wadinclude GE.WAD:
$csg_exe "$path/$file" -wadinclude GE.WAD
$bsp_exe "$path/$file"
$vis_exe "$path/$file"
I really don't think it'll make a difference, I suspect it would've given an error if it couldn't interpret the command line parameters correctly, but give it a try and see what happens. |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sun Apr 20, 2008 6:22 am Post subject: |
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unfornately, the white box still appears, with no textures, just architecture...
Could it just be a dud GE Wad? |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Apr 20, 2008 8:07 am Post subject: |
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Send me your map, I'll try compiling it here. |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sun Apr 20, 2008 8:43 am Post subject: |
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Where should I upload the file to? And which file is it? The .rmf?
I'll send it to you in a PM. Okay? |
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