ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


Goldeneye texture packs!!!!
Goto page Previous  1, 2, 3  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye 007
View previous topic :: View next topic  
CharAznable0
Secret Agent
Secret Agent


Joined: 13 Jul 2010
Posts: 306

 PostPosted: Tue Oct 26, 2010 7:14 am    Post subject: Reply with quote Back to top

Yet another troll..
 
View user's profile Send private message
radorn
007
007


Joined: 23 Sep 2007
Posts: 1424

 PostPosted: Tue Oct 26, 2010 7:42 am    Post subject: Reply with quote Back to top

nice work, these hirez replacements are far better than anything shown so far. congrats.
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7244
Location: Ontario, Canada

 PostPosted: Tue Oct 26, 2010 11:13 am    Post subject: Reply with quote Back to top

I apologize for this going so far off topic, Stolen Textures. I'll go through this thread and clean it up for you. The person who redirected the conversation has since been banned. They've been posting nonsense and other materials that aren't welcome here. Hopefully they won't find their way back and start this up again.

Anyways, the new textures do look really nice. Like Radorn said, it's definitely better than most of the other hi-res replacements that have been online. I'd like to see where this goes, so be sure to keep us updated. Smile
_________________

YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
NapalmNero
Secret Agent
Secret Agent


Joined: 05 Jan 2010
Posts: 224
Location: Nowhere

 PostPosted: Tue Oct 26, 2010 12:15 pm    Post subject: Reply with quote Back to top

Oooh, the pack is very nice, but how exactly does one install this?
_________________
Who?
 
View user's profile Send private message
EternallyAries
007
007


Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Tue Oct 26, 2010 2:10 pm    Post subject: Reply with quote Back to top

You will need rice video plugin to use the textures.
_________________
There totally nothing to read here.
 
View user's profile Send private message
NapalmNero
Secret Agent
Secret Agent


Joined: 05 Jan 2010
Posts: 224
Location: Nowhere

 PostPosted: Tue Oct 26, 2010 2:40 pm    Post subject: Reply with quote Back to top

EternallyAries wrote:
You will need rice video plugin to use the textures.


That I do have, I have Rice's 5.5.1 as well as the 6.1.1(both of which are available on Mupen64++)

soo, how do I use the texture pack then?
_________________
Who?
 
View user's profile Send private message
stolen
Agent
Agent


Joined: 24 Oct 2010
Posts: 122
Location: This account is retired

 PostPosted: Tue Oct 26, 2010 6:27 pm    Post subject: Reply with quote Back to top

NapalmNero wrote:
EternallyAries wrote:
You will need rice video plugin to use the textures.


That I do have, I have Rice's 5.5.1 as well as the 6.1.1(both of which are available on Mupen64++)

soo, how do I use the texture pack then?

There is some handy info on installing at the retexture wiki. As far as I know, the pack only works with glide64 (atm). I really wouldn't bother with this current release, as most textures are ether placeholders or very rough "proof of concept" textures.
 
View user's profile Send private message Send e-mail
cosmicdancer77
Agent
Agent


Joined: 08 Sep 2010
Posts: 9
Location: Vicksburg, MS

 PostPosted: Tue Oct 26, 2010 7:52 pm    Post subject: Reply with quote Back to top

Hey, those really do look great! Haven't been on here for a while.. My computer crashed. Just ordered a new one, thankfully. How long have you been working on this project for? You really are doing a fantastic job. I hope you continue to work on this. I will try to help if I can after the weekend.
 
View user's profile Send private message
NapalmNero
Secret Agent
Secret Agent


Joined: 05 Jan 2010
Posts: 224
Location: Nowhere

 PostPosted: Wed Oct 27, 2010 1:08 pm    Post subject: Reply with quote Back to top

STOLEN_TEXTURES wrote:
NapalmNero wrote:
EternallyAries wrote:
You will need rice video plugin to use the textures.


That I do have, I have Rice's 5.5.1 as well as the 6.1.1(both of which are available on Mupen64++)

soo, how do I use the texture pack then?

There is some handy info on installing at the retexture wiki. As far as I know, the pack only works with glide64 (atm). I really wouldn't bother with this current release, as most textures are ether placeholders or very rough "proof of concept" textures.


I have the new glide plug in, but how do I get these rollin, because the tutorial is different than what Glide's settings are
_________________
Who?
 
View user's profile Send private message
stolen
Agent
Agent


Joined: 24 Oct 2010
Posts: 122
Location: This account is retired

 PostPosted: Wed Oct 27, 2010 10:58 pm    Post subject: Reply with quote Back to top

I'm sorry I don't know mupen64++ very well. I can only give you my glide64 settings for Goldeneye 007. You may have to change some setting for muppen like "Get Frame Buffer Info".
 
View user's profile Send private message Send e-mail
NapalmNero
Secret Agent
Secret Agent


Joined: 05 Jan 2010
Posts: 224
Location: Nowhere

 PostPosted: Thu Oct 28, 2010 6:26 pm    Post subject: Reply with quote Back to top

I think I might as well just wait because Glide is a little confusing and won't work on PJ64.. and for some odd reason 1964 will not work on my PC, none of the games will play it just crashes(and yes I run it as administrator, and I have tried w/o running it as administrator.) so I just have to use Mupen64 and the configuration settings are a little confusing.

Will this also work with Rice's in the finished product or just work with Glide?
_________________
Who?
 
View user's profile Send private message
stolen
Agent
Agent


Joined: 24 Oct 2010
Posts: 122
Location: This account is retired

 PostPosted: Thu Oct 28, 2010 8:45 pm    Post subject: Reply with quote Back to top

NapalmNero wrote:
I think I might as well just wait because Glide is a little confusing and won't work on PJ64.. and for some odd reason 1964 will not work on my PC, none of the games will play it just crashes(and yes I run it as administrator, and I have tried w/o running it as administrator.) so I just have to use Mupen64 and the configuration settings are a little confusing.

Will this also work with Rice's in the finished product or just work with Glide?

I don't know yet. As far as I know, Rice will not load alpha textures alone and require alpha texture masks. Making the alpha maps right now would be a waste of time since I am always changing the textures to see what fits the 'style' better. Its far too early to be thinking about Rice support. Right now, my main focus is capturing interpret display names for textures. This is extremely frustrating because the ID names keep changing, which means some texture interpret IDs will require to be dumped at least 50 times before they are fully captured.

EDIT: I'll post a new update when I've added/replaced some textures.
 
View user's profile Send private message Send e-mail
Zodiac
Agent
Agent


Joined: 02 Nov 2010
Posts: 34

 PostPosted: Thu Nov 04, 2010 1:27 pm    Post subject: Reply with quote Back to top

Stolen Textures, do you think you will continue to work on these textures? They sure are looking great. Much better than most texture packs I have seen. I'm excited to see how this will come along. Thanks for the hard work you've put into this. It will receive and be worthy of much praise once completed Wink
 
View user's profile Send private message Send e-mail
stolen
Agent
Agent


Joined: 24 Oct 2010
Posts: 122
Location: This account is retired

 PostPosted: Thu Nov 04, 2010 3:43 pm    Post subject: Reply with quote Back to top

Zodiac wrote:
Stolen Textures, do you think you will continue to work on these textures? They sure are looking great. Much better than most texture packs I have seen. I'm excited to see how this will come along. Thanks for the hard work you've put into this. It will receive and be worthy of much praise once completed Wink

Thank you. I may continue this texture pack, however, with university coming up in 2011, I will have less time tweaking textures and dumping interpret IDs. I will still work on it on-and-off when I have free time, of course. Right now, I am working on stuff like walls and floors and interpret IDs. I hope to have dam and facility in a more eye-pleasing state by next release.
 
View user's profile Send private message Send e-mail
EternallyAries
007
007


Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Fri Nov 05, 2010 12:50 am    Post subject: Reply with quote Back to top

Cool glad to know that your still working on it.

Keep up the good work. Smile
_________________
There totally nothing to read here.
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye 007 All times are GMT - 8 Hours
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]