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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Thu Jun 30, 2011 10:21 am Post subject: |
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Strange that the textures were a bit screwy, but good to know the new replacement file corrected it all. It's possible that certain IDs were altered, since I had to make some adjustments to things and even removed a few duplicated images. Just make sure you keep remembering to delete the null portal that appears at the end of the list when you import them, prior to exporting the BG file. It can make emulation act up, and won't even load on console.
I've also got the tan ammo crate ported, so hopefully that takes care of everything the Jungle needs. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Fri Jul 01, 2011 1:50 pm Post subject: |
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The ammo crate is one of these two...
003 -> 0E0 : Ammo Crate Tan 1
004 -> 0E1 : Ammo Crate Tan 2
I didn't realize that the game used two of them, but it looks like it does. Guess the ones in Runway, Depot and Jungle aren't all the same. I think one is slightly darker than the other. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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