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Extracting levels from GE64 and porting them into Source.
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Jhirmer614
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Joined: 19 Mar 2008
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 PostPosted: Tue Jul 30, 2013 1:07 pm    Post subject: Reply with quote Back to top

^^^ well you are lucky then because i comverted all the maps to vmf to be read in hammer. but im having one set back.... GoldenEye maps when converted use way to many brushes for Hammer to handle..
 
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Dylan
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Joined: 03 Mar 2013
Posts: 34

 PostPosted: Wed Jul 31, 2013 11:30 am    Post subject: Reply with quote Back to top

Perhaps opening the maps in a model editor such as 3ds max and merging some/all the sections together then re-exporting it to obj then converting it would allow hammer to handle it a little more easier
 
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