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Goldeneye's NULL Glitch------Cause?
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Wreck
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 PostPosted: Mon Jul 14, 2014 2:10 am    Post subject: Reply with quote Back to top

Knives, mines and hand grenades are tossed from off screen. I'm guessing they didn't need to use the same sort of setup, as none of them have a firing mother weapon. Only the throwing knives even have a first-person model, as well.

I think the difference with a launcher is that you're holding one weapon and firing a separate projectile from it. You can't fire a rocket launcher ID, as that would simply toss out a collectible launcher onto the floor. Instead, you shoot a different weapon ID out into the level. One that is designed to look and move like the launching weapon's ammunition (be it a rocket shell or a grenade round). I believe I've seen similar weapon ID's for Perfect Dark, even for the Slayer and Big King Rocket (King Skedar sceptor).
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Darrinpa
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 PostPosted: Fri Oct 10, 2014 8:23 pm    Post subject: Reply with quote Back to top

Sorry if this was already asked. What would happen if a guard was given the "null" weapon, but you activate the floating projectile glitch before killing him? Would it still explode when he hits the ground?
 
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Rey
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 PostPosted: Sat Oct 11, 2014 8:31 am    Post subject: Reply with quote Back to top

Been awhile But I believe nothing happens. The item would just disappear with the body.
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