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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| Wreck Administrator
 
  
  
 Joined: 14 Dec 2005
 Posts: 7266
 Location: Ontario, Canada
 
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											|  Posted: Sat Sep 23, 2017 7:01 am    Post subject: |    |  
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											| Either Tomorrow Never Dies as a first-person shooter, or a compilation of films mashed into one (similar to 007 Legends, but not a modernized update with Daniel Craig). |  |  
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								| Kerr Avon 007
 
  
 
 Joined: 26 Oct 2006
 Posts: 928
 
 
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											|  Posted: Sat Sep 23, 2017 1:42 pm    Post subject: |    |  
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											| Any Bond film could make a good game, if you're willing to only put parts of the film into the game, and make up or embellish other parts of the game. But a game with an entirely made-up, non-film related plot can work just as well, of course, as long as it's done well. 
 
  	  | Wreck wrote: |  	  | Either Tomorrow Never Dies as a first-person shooter, or a compilation of films mashed into one (similar to 007 Legends, but not a modernized update with Daniel Craig). | 
 
 I never played 007 Legends, as everyone says it's terrible. Is it really that bad?
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								| killedbyurmom Secret Agent
 
  
 
 Joined: 04 Jan 2016
 Posts: 208
 Location: Kentucky
 
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											|  Posted: Sat Sep 23, 2017 4:16 pm    Post subject: |    |  
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											| I agree about TWINE.. Not a bad game. I  would  just love a  patch released that takes away all the silly restrictions (good guys can't fight good guys on multi, etc) |  |  
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								| Trevor 007
 
  
  
 Joined: 15 Jan 2010
 Posts: 926
 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest
 
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											|  Posted: Sun Sep 24, 2017 2:27 am    Post subject: |    |  
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											| While I too would love TWINE on the PD engine, there are some TWINE engine specific stuff that would need to be either altered or patched into PD to work. (grapple for example) 
 Jumps are made part of TWINE but are not I believe essential to a FPS.
 
 The ski scene is custom to TWINE - Just thought of a PD work-around, use an invisible "elevator" like used in airbase. using only 1 stan tile bond would be locked in place while the elevator goes down the map.
 If elevators can only move in straight lines, add "stop points" with obvious "start gates" to go down the slope more - subtle things like a small hill to stop on with a picket fence and again a narrow stan system to the next "slope".
 
 
 Trev
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								| Maxout 007
 
  
  
 Joined: 04 Apr 2006
 Posts: 710
 Location: Washington State
 
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											|  Posted: Thu Dec 14, 2017 8:18 pm    Post subject: |    |  
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											| I know this topic is old.  If anyone wants a reminder I can post it.  My answer relates to F.U.L.L. 
 A James Bond movie that breaks as many F.U.L.L rules as possible.  The game would still be fun and enjoyable.  I don't think some of it fits into James Bond kind of stories but we can try.
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 A.K.A. Greatermaxim on youtube.
 
 http://www.youtube.com/Greatermaxim
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								| CrashOveride Secret Agent
 
  
  
 Joined: 24 Oct 2016
 Posts: 339
 
 
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											|  Posted: Fri Dec 15, 2017 4:51 pm    Post subject: |    |  
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											|  	  | Kode-Z wrote: |  	  | I would love to see TWINE remade - would be interesting to use Eurocom's levels, and buid around it with the PD engine. 
 If I had to choose an older Bond film, I think that The Living Daylights would be an interesting choice!
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 Just you wait ;*)
 
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 Playing old, low poly games since 2003
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								| Maxout 007
 
  
  
 Joined: 04 Apr 2006
 Posts: 710
 Location: Washington State
 
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											|  Posted: Thu Aug 15, 2019 9:36 pm    Post subject: |    |  
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											| Any game Bond or otherwise can work with things like heart, dedication, determination, and creativity.  I suppose the last thing to do is make the person part of the game.  Hence why newer Smashes have Miis now. _________________
 A.K.A. Greatermaxim on youtube.
 
 http://www.youtube.com/Greatermaxim
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