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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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darkknux Agent


Joined: 30 Sep 2017 Posts: 2
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Posted: Mon Oct 09, 2017 2:19 pm Post subject: |
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The amount of lines the actors recorded that never made it into the final game, very interesting, the altar in Labyrinth is a nice touch, wonder why they removed it? The main menu music I really like over the final one, the white text instead of mint green, much better, all and all, glad this was released
Also something I found, if you mess around with the standard and hi-res graphics modes, sometimes it changes to 720x240p and others it changes to 720x480i  |
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Raktorn Agent


Joined: 10 Oct 2017 Posts: 1
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Posted: Tue Oct 10, 2017 11:32 pm Post subject: |
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Somehow that gap in the bottom row of the pre-release mission select screen is really bugging the hell out of me. |
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daniel316 Agent

Joined: 19 Jul 2017 Posts: 11 Location: United States  |
Posted: Sun Oct 29, 2017 6:18 pm Post subject: Reply |
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Yeah the beta is really fun hell I had more fun with the beta only issue is multiplayer seems to crash whenever you pick up a bots weapon other than the crashes and glitches I'd perhaps say it's better than the final, such a shame mgm had to ruin all the fun |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Sun Nov 05, 2017 2:37 pm Post subject: |
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Thundera8589 wrote: | Oooh ahhh, I definitely like the altar in Labyrinth. Is there anyway it can be obtained and somehow put in GE-X's version of Labyrinth? |
Ripped it myself, submitting to models resource soon. _________________ Playing old, low poly games since 2003 |
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Thundera8589 Secret Agent


Joined: 12 Aug 2015 Posts: 355
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Posted: Sun Nov 05, 2017 11:15 pm Post subject: |
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Cool!
However, I want to know that ws the only piece of the entire map that was different from the final release, right?
Also do you think Zoinkity's method of ripping it is more accurate than the way you just did? _________________ "The Eye of Thundera, give me sight beyond sight!" |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Mon Nov 06, 2017 4:54 am Post subject: |
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Siul wrote: | Ripped it myself, submitting to models resource soon. |
Have you managed to rip character/weapon models too?
Labiryinth looks great! |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Mon Nov 06, 2017 7:43 am Post subject: |
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Kode-Z wrote: | Siul wrote: | Ripped it myself, submitting to models resource soon. |
Have you managed to rip character/weapon models too?
Labiryinth looks great! |
Yes I have, thread in profile. _________________ Playing old, low poly games since 2003 |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Mon Nov 06, 2017 7:44 am Post subject: |
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Thundera8589 wrote: | Cool!
However, I want to know that ws the only piece of the entire map that was different from the final release, right?
Also do you think Zoinkity's method of ripping it is more accurate than the way you just did? |
I haven't tried ripping final yet, will soon.
IDK about zoinkity's method. _________________ Playing old, low poly games since 2003 |
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