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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Onslatt Agent

Joined: 22 Aug 2021 Posts: 9
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Posted: Wed Aug 25, 2021 3:12 am Post subject: |
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Wreck wrote: | ...The CE version has many other portal fixes for the areas where fencing was added along the perimeter. Not easily noticeable in the mission, but would be evident in a custom multiplayer setup. |
That's interesting, was a similar thing happening somewhere near the fence?
We are always hunting for bugs/glitches but haven't found many that are useful for speedrunning yet. If there were certain positions we could stand in to help unload doors that could be very useful .
I do not think it is possible to shoot through the cabins or other solid objects like on the original, but throwing mines/grenades through unloaded doors is already a strategy used. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Aug 25, 2021 3:46 pm Post subject: |
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In most places with the new perimeter fencing, you couldn't see props / characters through them. I had to add new portals into the map to deal with these altered areas. Perhaps the remaster team was going to get around to dealing with it, but it is less noticeable in single player, so most spots could have gone unnoticed. |
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Onslatt Agent

Joined: 22 Aug 2021 Posts: 9
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Posted: Tue Sep 14, 2021 7:01 am Post subject: |
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I thought I would mention another interesting observation that I made yesterday. The game seems to take inputs from the L-Stick and D-pad simultaneously, which means that you can build full speed in half the normal time.
We guess it is probably because the full-speed counter is being incremented twice as quickly, but we don't have a way to test this directly yet.
Kind of funny, I'm sure more bugs like this will be found as we explore the game a bit more. |
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