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December Setup Editor work
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SubDrag
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 PostPosted: Sat Jan 30, 2010 8:33 am    Post subject: Reply with quote Back to top

Oops good catch, accidentally was using bmp height instead of width for v, give beta another whirl
 
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Dragonsbrethren
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 PostPosted: Sat Jan 30, 2010 8:42 am    Post subject: Reply with quote Back to top

Looks to be working right now, and really good timing with this fix. I've been working on a little background for Wreck, and now I can do some really nice lighting instead of basically recoloring the walls. I hadn't even noticed the problem until you mentioned it, probably because I never got too in-depth with any of my test imports, since I didn't want to have to redo it all again.

Any chance of implementing an auto-backup for project mode? Like move the files that will be overwritten to a "backup" folder in that same directory?
 
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 PostPosted: Sat Jan 30, 2010 8:45 am    Post subject: Reply with quote Back to top

How long does it take to save now? It took a long time before, if it's quick, it can be added. And lots of files too.
 
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Dragonsbrethren
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 PostPosted: Sat Jan 30, 2010 8:48 am    Post subject: Reply with quote Back to top

Doesn't seem too bad with my tests, but I know it still took a long time when I saved one of the GE stages with rooms. Maybe make the backup optional, like the slower compression method?
 
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 PostPosted: Sat Jan 30, 2010 9:10 am    Post subject: Reply with quote Back to top

Not sure what the issue is, but the destructible pillars are way too big in Skedar Ruins (not a new development, they've always been this way). I originally thought they were large parts of the background intended to be seen from other parts of the stage, but they're definitely the destructible pillar objects.
 
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SubDrag
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 PostPosted: Sat Jan 30, 2010 1:01 pm    Post subject: Reply with quote Back to top

Dragonsbrethren wrote:
Doesn't seem too bad with my tests, but I know it still took a long time when I saved one of the GE stages with rooms. Maybe make the backup optional, like the slower compression method?


I gave it a shot, but it's just way way too slow. It's alas unmanageable.
 
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Dragonsbrethren
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 PostPosted: Sat Jan 30, 2010 1:02 pm    Post subject: Reply with quote Back to top

Okay, I'll just keep backing them up myself before saving.
 
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SubDrag
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 PostPosted: Sat Jan 30, 2010 1:04 pm    Post subject: Reply with quote Back to top

Wait maybe I misunderstood. I was doing Undo/Redo functionality, did you just mean every time you save a project keep a copy in autobackup area?
 
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 PostPosted: Sat Jan 30, 2010 1:05 pm    Post subject: Reply with quote Back to top

Dragonsbrethren wrote:
Not sure what the issue is, but the destructible pillars are way too big in Skedar Ruins (not a new development, they've always been this way). I originally thought they were large parts of the background intended to be seen from other parts of the stage, but they're definitely the destructible pillar objects.


Fixed pillar sizing, it accidentally wasn't using its bitflags.
 
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Dragonsbrethren
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 PostPosted: Sat Jan 30, 2010 1:56 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
Wait maybe I misunderstood. I was doing Undo/Redo functionality, did you just mean every time you save a project keep a copy in autobackup area?

Yeah, just a copy of the last good save, in case something goes wrong (like the time my vertex coloring test "exploded").
 
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 PostPosted: Sat Jan 30, 2010 2:10 pm    Post subject: Reply with quote Back to top

OK it's in, every time you save copies result to backup folder, called
autobackupbgfileXXXXXXXX.bin

Counter starts each time you load editor, and all backups are cleared when you restart setup editor.
 
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Dragonsbrethren
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 PostPosted: Sat Jan 30, 2010 7:44 pm    Post subject: Reply with quote Back to top

Cool, thanks. I've run into another odd issue. I imported clipping from obj, used the option to grab the tri colors from the background, and saved as a project with rooms. The clipping works fine, but if I reopen the project, only two tris show. The rest of the tiles are still there, they can be clicked on, and the clipping is fine in-game, it just isn't showing in the editor. I can send the files over if you need them.
 
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SubDrag
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 PostPosted: Sat Jan 30, 2010 7:51 pm    Post subject: Reply with quote Back to top

That sometimes happens if room #s are incorrect. Did that somehow get messed up via tri coloring? Send it over. Try showing all rooms.

Last edited by SubDrag on Sat Jan 30, 2010 8:03 pm; edited 1 time in total
 
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 PostPosted: Sat Jan 30, 2010 8:00 pm    Post subject: Reply with quote Back to top

I noticed copy/paste in PD for objects/pads was very wonky, so I fixed the behavior to work correctly.
 
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Dragonsbrethren
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 PostPosted: Sat Jan 30, 2010 8:01 pm    Post subject: Reply with quote Back to top

I'm not sure, I only have the one room. I'm working on it now; I'll save and send you a PM with everything shortly. Need to make you a patch for the textures this time, too.

Edit: All of the tris I looked at are assigned to room 01, so that doesn't seem to be the problem.


Last edited by Dragonsbrethren on Sat Jan 30, 2010 8:12 pm; edited 1 time in total
 
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