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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Wed Jul 21, 2010 3:18 pm Post subject: |
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Well makeing Super Mario 64 map are as hard as makeing maps for Goldeneye. _________________ There totally nothing to read here. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Wed Aug 25, 2010 11:11 pm Post subject: |
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This is really looking wonderful, Aries. Do you have any plans on continuing with this project, and completing any remaining areas?
The only thing that I notice, though it could just be because I haven't played Super Mario World in so long, is that it seems as though some of the areas are "incomplete". A few of the paths I remember being there aren't present. I don't know how hard it would be to add those in now, but it'd definitely make it feel a little more whole. Know what I mean? _________________
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Thu Aug 26, 2010 1:08 am Post subject: |
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Hm i not ben working on this projet for a wile becuse i cant get it to work for Super Mario 64.
But maybe ill complet it so it look better lol Thanks Wreck for bring this topic back up.
So Wreck what level is missing a path? _________________ There totally nothing to read here. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Thu Aug 26, 2010 11:45 am Post subject: |
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After looking back at the pictures, it seems as though it may be more whole than I seem to remember. I thought there was another connection or two in Donut Plains, and the Vanilla Dome looked like it was lacking a section. If you created the maps based on a completed game (*96), than everything should be fine. _________________
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Thu Aug 26, 2010 11:56 am Post subject: |
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Yup im makeing it base on a game complete with all 96 levels beated.
If you want i cud add a pic of a map im useing. If you want to see.
I may start up this projet agen after im done with the Aztec port. _________________ There totally nothing to read here. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Thu Aug 26, 2010 11:23 pm Post subject: |
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I trust that you're doing everything appropriately. You have a great love for Mario games (as do I), so I'm sure you want to make it as accurate as you can. _________________
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Fri Aug 27, 2010 2:52 am Post subject: |
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Thats my job.
Im all perfet on things like this. If something Ant rite ill fix it as fast as i can. Glad you like the the work i put into this Wreck.
But maybe ill start on this agen ones im done with the Aztec port _________________ There totally nothing to read here. |
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