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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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TH126 Agent


Joined: 30 Dec 2009 Posts: 173 Location: Pennsylvania  |
Posted: Sun Aug 15, 2010 1:38 am Post subject: |
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Looks great! Looking foward to playing in one of my all time favorite maps. In its original form  _________________ Twitch
GoldenEye X Tool-Assisted Videos |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Sun Aug 15, 2010 11:13 am Post subject: |
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thank you for your comments guys
Wreck: i dont know if its psychological or not but playing goldeneye under the perfect dark engine is simply brilliant.
Question: i dont know if anyone has realised this (i know i didnt) but perfect darks felicity only has 4 hills and there all at the front end of the level there is none at all in the back area, do you think i should spread them out a little more in my version (facility)? _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sun Aug 15, 2010 1:59 pm Post subject: |
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| Quote: | | Question: i dont know if anyone has realised this (i know i didnt) but perfect darks felicity only has 4 hills and there all at the front end of the level there is none at all in the back area, do you think i should spread them out a little more in my version (facility)? |
Wow i never even notes it but i think you sud spred it out more for a more competetiv game. _________________ There totally nothing to read here. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7274 Location: Ontario, Canada  |
Posted: Sun Aug 15, 2010 11:02 pm Post subject: |
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I would recommend spreading the hills out a bit. You could even up it to five, if you'd like. It all depends on what feels right. I personally like to put hills in rooms that have multiple entrances, but that only works for certain maps (like the multi specific ones). I could see one in the bathroom, locker room, either or both of the processing rooms, a blue room, and wherever else seems good. Give it a shot and see how you like it. I might still make some changes to maps I've already done, so we can always continue to edit the Facility for future updates.
Also, I don't know if other people would agree with this suggestion, but I would like to have the glass be breakable. I used to like using GameShark codes that would allow the glass to shatter (as well as let players be injured by rounds fired through it while still intact) in multiplayer games. It really adds a whole new feel and strategy to the map, opening up more opportunities to attack an opponent. The bulletproof glass almost feels like it slows down the match, as you may be able to see an enemy, but you have to go through a door and around a corner to get at them. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sun Aug 15, 2010 11:45 pm Post subject: |
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Well you can still shoot thu it if you have the Cuger manim or the silver pp7 _________________ There totally nothing to read here. |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Mon Aug 16, 2010 5:41 am Post subject: |
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ok il get some work done on those hills tomorrow when im back home for a couple of hours.
as for the glass, sounds like a good idea, i could imagine having some battles trough the window frames, il have to do some tests to make sure grenades and bullets pass between the rooms ok where normally the glass would prevent you. _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Mon Aug 16, 2010 1:36 pm Post subject: |
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Sounds great but how about making the glass like the movie. It is bullet proof with a high heath before breaking and letting the bullets through
===Backzone===
depending on how clipped the level is or how the AI react this could be done in the Mission, to me a missed point from the film in GoldenEye (also the door could explode like area 51's wall. "Shut the door Alec, theres a draPHT" "... Alec...?")
===
Trev
P.S. oops, the film part was for end of level but I meant all glass _________________
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Mon Aug 16, 2010 2:36 pm Post subject: |
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@Trevor, yeah, it was cool in the movie where they kept shooting the glass, and blew open the door, and then just smashed the glass out
That's a army to be scared of  _________________
| Rare wrote: | | Perfect Dark Forever. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7274 Location: Ontario, Canada  |
Posted: Mon Aug 16, 2010 10:27 pm Post subject: |
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Projectile travel through the window frames in GoldenEye was perfectly fine, but it may require some testing with Perfect Dark. Not everything works the same way, as I keep finding out during conversions. I'm hoping this is one of those instances where everything goes according to plan. It might be a deviation from the original game, but this is a new version. If we don't change things up a bit, what's the point? So long as it adds to the gameplay and doesn't take away from it, I'm all for changes... to a degree, of course. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Tue Aug 17, 2010 6:26 am Post subject: |
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hmm, whats to stop an option of sorts? I don't know how or what it could be but I thought id through it in...
I personaly would like for that to happen, is there anyone that wouldnt?
I also had an idea a long time ago to edit the level to contain a 'movie' version, however it probably wouldnt make for a very fun level...
Have you done the lighting yet? if so are the lit areas 'realy' lit (I think most areas in facility do have lights but some rooms don't and I don't realy like looking at areas with a light patch on the wall but no light source...)
Trev
P.S. You know, I cant remember but Im pretty sure I requested this before... Oh I remmeber now, it was in the Train thread...  _________________
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Aug 17, 2010 9:56 pm Post subject: |
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Cool. _________________ There totally nothing to read here. |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Wed Aug 18, 2010 10:28 am Post subject: |
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really can't wait for this project to be complete  |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Thu Aug 19, 2010 10:26 am Post subject: |
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Facility Multiplayer:
Setup 100% Complete, compatible with all modes of play.
this dose not include the breakable glass until i fully test it.
Alls that needs doing now is to fix a visibility problem im having with the background, wreck please let me know if your going to be fixing this when you make me a new background with the textuers in, if not il get started on the extra visibility file.
And also some very small clipping tweeks + footsteps to do.
edit: wreck im not sure if you realised but when you ported in the goldeneye monitor for my train level you used the terminal thats used for hacker central in multiplayer, now having the goldenye monitor for hacker central is fine but its very small. _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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