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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Wed Mar 03, 2010 2:04 am Post subject: |
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I've been busy with some other projects, but I just wanted to update everyone here that I'm up to 50 props ported. You can check out the full list from a link at the top of the first post. There is also a list of ported heads, as well. I believe that one is up to 20. Any special requests? Feel free to post them. _________________
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Wed Mar 03, 2010 3:28 pm Post subject: |
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Im wondering if you can port the tank in PD Wreck it wud look so cool in Chicago. _________________ There totally nothing to read here. |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Mar 03, 2010 3:46 pm Post subject: |
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The tank would require the object type from GE to still be present, so it could be driven. The tank weapon would also need to be ported. It's unlikely that the object type is still functional, though. We lucked out with hats, but we also knew PD had hats during development, so it's not too surprising that they still existed in the code. Maybe the hoverbike type could be used instead, though. It wouldn't be the same, but at least you could climb on and move it around. (Hovertank anyone?) |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Thu Mar 04, 2010 11:54 am Post subject: |
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I'm not sure about the "climbing on" part, though. As far as I know, the Tank object is the only model that incorporates clipping in GoldenEye. You could scale up the tank, then stand on top. In PD, I believe most standard objects could be used as a Hoverbike. They don't have to be a specific style model for them to be driven. Which is good, since it makes it easier to create custom vehicles. But if you can't get ontop of the tank (at least not from the ground), you might end up sitting in the very middle of it. That wouldn't be good.
Hehe, of course the one request so far is probably the most difficult! _________________
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fantsu 007
Joined: 30 Apr 2007 Posts: 1003
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Posted: Thu Mar 04, 2010 12:54 pm Post subject: |
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tankwar at crashsite?
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oldyz 007
Joined: 02 Dec 2009 Posts: 606
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Posted: Thu Mar 04, 2010 3:26 pm Post subject: |
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Wreck wrote: | I'm not sure about the "climbing on" part, though. As far as I know, the Tank object is the only model that incorporates clipping in GoldenEye. You could scale up the tank, then stand on top. In PD, I believe most standard objects could be used as a Hoverbike. They don't have to be a specific style model for them to be driven. Which is good, since it makes it easier to create custom vehicles. But if you can't get ontop of the tank (at least not from the ground), you might end up sitting in the very middle of it. That wouldn't be good.
Hehe, of course the one request so far is probably the most difficult! |
Well here is something from imagination:
what if two objects can be combined somehow?
I dont remember if you fall on top of the hovercrates it lets you stand on it.
other thing that seems tank-like is the elevators. a mini elevator with hoverbike values?
hovercrate with stairs attached?
kaaaaaaaaaaa!!
i dont know nothing........ |
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Erevan Secret Agent
Joined: 04 Feb 2006 Posts: 336 Location: Saguenay, Canada |
Posted: Thu Mar 04, 2010 6:55 pm Post subject: |
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Creating Goldeneye as Perfect Dark. Good idea to change everything from PD into GE. Awsome project and good job for your work. |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Thu Mar 04, 2010 11:25 pm Post subject: |
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oldyz your Rite in complex map wen you drop off the legh you may fall on top of the box and stand on them to so maybe if you can put tank and add something thats lets you clime on top of it may work. If only you can edit the Clipping on the tank to have it act just like a ladder on one side of it. _________________ There totally nothing to read here. |
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oldyz 007
Joined: 02 Dec 2009 Posts: 606
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Posted: Fri Mar 05, 2010 10:37 am Post subject: |
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Gisgise = disguise
i don't know if the stuck hover bike would move the hovercrates, and the fake tank surface....
sorry about Coyote illustrations |
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radorn 007
Joined: 23 Sep 2007 Posts: 1424
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Posted: Fri Mar 05, 2010 11:58 am Post subject: |
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lol @ "chafa". With that and that "santos chabuelos, batman" in your other post, I can't stop laughing man. |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Fri Mar 05, 2010 12:56 pm Post subject: |
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Thats funny but how wud the tank move if only the hover bike move? _________________ There totally nothing to read here. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Fri Mar 05, 2010 1:27 pm Post subject: |
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It's an interesting concept, but I'm afraid it probably won't work. With physical objects being inside of the tank, it'd obstruct the vehicle. Even if you could get on top of it and get into the driving position, the crates (or whatever objects used within) might prevent it from moving. And as far as I know, no objects act as ladders. You can't climb up any of the props, I don't think. It'd need to be a single object without anything to get in the way. And - even if you could move freely - it is hard to say how the objects within would react. When you hop off the tank after driving it halfway across the Crash Site, would you still be able to climb up the side afterward? It's a tricky situation that requires some looking into. _________________
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oldyz 007
Joined: 02 Dec 2009 Posts: 606
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Posted: Fri Mar 05, 2010 1:41 pm Post subject: |
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EternallyAries wrote: | Thats funny but how wud the tank move if only the hover bike move? |
I cant remember if it was PD or Goldneye or other game , but by accident we made two objects get "interlocked" or stuck togheter while playing multiplayer...
it was years ago, when we pushed the object it would move both.
the crates in the drawing are no just arranged but their "clipping" is within
one another - like the accident, say you place with editor a hover crate and a hoverbike occupies the same space, what happens when you double tap B?
will the stuck hovercrate move with the hoverbike?
or pretty much just touch the two intelocked things, will they move togheter?
with this slow machines we can't try with the editor but using crates as legos could work for someting if the clipping could act like chains
the crates serve as a"half platform for the bike" the bike is on top but is intruding on the crates so when the bike moves the crates move.
the tank shell is other story, it would have to be a weapon maybe that sits on top of one of the crates? but this weapon model is increased in size and replaced by the tank model - the gun has to be placed in the right place so the tank shell is sincronized to the bikes' seat. i remember weapons can stay on top of crates, but don't know if you push the crate the weapon moves with it |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Wed Mar 17, 2010 4:53 pm Post subject: |
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So hows the tank comeing Wreck? _________________ There totally nothing to read here. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Thu Mar 18, 2010 2:55 am Post subject: |
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The tank is probably going to be one of the later ports. The main reason is because of the object type. It is broken up into many model parts, and I wouldn't know how to string them together in PD. I also don't know how the clipping for it works, so I'd need to look into that and probably discuss it with MRKane. I know the tank would be cool, but it just isn't going to happen this early into the project. _________________
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