 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Tue Sep 12, 2017 5:14 pm Post subject: |
 |
|
Have to fix right side. I'v added ears on the texture of the left side already.
Otherwise, 51 polys, as the original. Way too low for decent result, but that will do for a start. _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Tue Sep 12, 2017 5:48 pm Post subject: |
 |
|
Nice work. His original head was extremely blocky. Your updated version looks less so, which goes to show how well good quality images can do for the models. Now his suit almost feels lacking, due to the contrast. |
|
|
|
|
|
 |
 |
 |
 |
 |
AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Tue Sep 12, 2017 6:00 pm Post subject: |
 |
|
Thanks. Yeah true, I though about the costume too. I'd like to create suits but with my skill I could only come up with something good if I can took the photos myself. My few attempts didn't bring me some on the internet (back and front).
It's like with my first attempt at Xenia, since it was her inside the Casino, it doesn't fit well with the combat clothes she wears :
Please note : everything beta _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
|
|
|
|
|
 |
 |
 |
 |
 |
Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Thu Sep 14, 2017 2:42 pm Post subject: |
 |
|
the best way to do cleavage is to use vertex colouring or UV's
The original xenia chest was quite blury compared to what we have done in Goldfinger64.
Trev _________________
  
Last edited by Trevor on Sat Sep 16, 2017 2:13 am; edited 1 time in total |
|
|
|
|
|
 |
 |
 |
 |
 |
MRKane 007

Joined: 11 Dec 2008 Posts: 1076
 |
Posted: Thu Sep 14, 2017 4:04 pm Post subject: |
 |
|
Personally I think you're managing to do so much with so little! How do we feel about mapping the textures differently to get higher resolutions? I always found the front/left/right approach wasteful. _________________ No Mr. Bond, I expect you to be re-coded! |
|
|
|
|
|
 |
 |
 |
 |
 |
Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Sat Sep 16, 2017 2:24 am Post subject: |
 |
|
For heads its the only way to do it.
The all-in-one would be worse since 32x64x8 is already max TMEM (Remember in CI mode, Lower TMEM is image(s), Upper TMEM is TLUT, and in 8bit mode, 256*16*4 = 2kb (though Lower and upper are fixed at 2kb each regardless))
Its easier to mirror heads, however real people don't have symmetry so that doesn't always work.
When I do heads I have, as posted before, a single image, I map UV's to it, then pull the face to a box, then screenshot each side of the box, then re-apply those new images back to original head shape. This method maximises texture usage to 99%.
(to be honest, I forgot to stretch the first image with Kish, so the second stretch makes his mouth look funny, same with CIA guy, but felix and scaramanga turned out great)
For bodies, If I were to go about updating them, Id probably use the PD method, 4bit + left/right.
Trev _________________
   |
|
|
|
|
|
 |
 |
 |
 |
 |
AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Sat Nov 25, 2017 9:21 pm Post subject: |
 |
|
I thought about multitexture a head, with something like 4(32x32x8) just for the face, but it would be very thougt to do. If I could mod the face in Mario's 64 intro, I'll give a try for a realistic head multitextures. But doing it one Perfect Dark, then it will stand too much anyway from the rest.
I did quite some work these days, but didn't finished most of the things I'm working on.
One of the recent stuff :
  _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
|
|
|
|
|
 |
 |
 |
 |
 |
AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Wed Jan 31, 2018 8:38 am Post subject: |
 |
|

Working on updating some Goldeneye bodies. The resolution is 6 times higher than the original. It's made with 6x(48x32x8CI), plus a 32x32x8CI. _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s
Last edited by AL64inthedark on Thu Feb 01, 2018 10:10 am; edited 1 time in total |
|
|
|
|
|
 |
 |
 |
 |
 |
Trickle Agent


Joined: 28 Oct 2016 Posts: 49
 |
Posted: Wed Jan 31, 2018 9:18 am Post subject: |
 |
|
Are any of you guys working on a hack that improves a lot of textures or something? That would be cool. I figured the original hardware and game could handle a bit more detail =) _________________ ┏(-_-)┛┗(-_- )┓┗(-_-)┛┏(-_-)┓
 |
|
|
|
|
|
 |
 |
 |
 |
 |
AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Sat Feb 24, 2018 7:21 pm Post subject: |
 |
|
It would require lot of time but the hardest part would be to produce something with the same style as Rare did, and I don't think any of us can do that at the moment.
 _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
|
|
|
|
|
 |
 |
 |
 |
 |
AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Tue Mar 27, 2018 3:49 pm Post subject: |
 |
|
I'm not sure if that's an actor or a person you know, but it looks above and beyond anything in PD. Quality work. |
|
|
|
|
|
 |
 |
 |
 |
 |
AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Wed Mar 28, 2018 12:11 pm Post subject: |
 |
|
Thanks Wreck. I found the photos at 3D.sk (it's a web adress, really). It's a website with ressources for 3D artists. The photos for this guy are great, they're perfect for that.
Taking photos outside when it's cloudy is the best moment to do so.
If I could, I would work only with such king of reference. Because even then, it still was lots of work.
 _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
|
|
|
|
|
 |
 |
 |
 |
 |
mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Wed Mar 28, 2018 12:39 pm Post subject: |
 |
|
L0L _________________
 |
|
|
|
|
|
 |
 |
 |
 |
 |
AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |