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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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cactus Agent
Joined: 31 Oct 2006 Posts: 199
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Posted: Thu Nov 16, 2006 1:14 pm Post subject: Train on Goldeneye and Plane on Perfect Dark |
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I saw the new footage that was presented on GoldeneyeForever, and Train being a linear level is very interesting! That gave me another Perfect Dark idea. A Perfect Dark version of the Linear Level Train on Goldeneye.
I couldn't think of any until I found one great Linear Level. Air Force One.
Now, the solo mission was pretty cool. Being on a plane...And having serious FPS action!
After that, I watched the new video GoldeneyeForever sent out and I said "Hey...Won't Air Force One be a great Multiplayer level just like Train?"
So I made some codes. But there's 2 choices. One choice is more advance, but has those stupid blocks in some of the parts of the Plane.
The other doesn't, which is good. But still can not make a list on replacing Random. I combine some parts of the codes, like Replacing Random with a specific name and using the nonadvance code, but the game froze when I started the game in arena Random replaced.
Here's the pictures.
Sims sure like run around this new level..
As you can tell; I'm...well...Blocked. I didn't ask for this! At least Air Force One doesn't have those common Airplane food. Some Sims get blocked too.
Here's the codes. Still don't expect much. I would recommend the second one. The first one is way at the end of the bottom in Hacker section in the Arena list. The second one replaces BASE, so if you use the second one, choose Base as your Arena.
First One:
810800B8 0001
810800BA 0184
810800BC 0183
810800BE 013C
81080328 01E2
80084BF9 0031
81084BFC 5699
81084C14 50FF
Second One:
810805C0 001D
810805C2 0180
810805C4 017F
810805C8 0118
Also when I'm done with this Plane project, I'll be seeing chairs in the middle section wide open spaces (For more Linear action).
So, anyone going to help/comment/something/discuss? |
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Fear the Darkness Agent
Joined: 24 Feb 2006 Posts: 106
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Posted: Fri Nov 17, 2006 12:00 am Post subject: |
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you need to make a map of the pads for the level if you want to do this. otherwise all the weapons, ammo and respawns will be random, usually clumped together in one or two rooms. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Fri Nov 17, 2006 12:28 am Post subject: |
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I do think air force one would be a very fun multi level. Except sims will have trouble switching levels, but humans should be ok. |
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Fear the Darkness Agent
Joined: 24 Feb 2006 Posts: 106
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Posted: Fri Nov 17, 2006 6:24 pm Post subject: |
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yeah, like the plane level in Counter Strike, that was pretty good. |
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cactus Agent
Joined: 31 Oct 2006 Posts: 199
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Posted: Fri Nov 17, 2006 6:59 pm Post subject: |
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I mean like the chairs like in the Air Force One Solo.
I want exactly everything of Solo into this Multi one.
The plane level will be exciting, I mean like, crouching battles..(Like crouching against chairs and shooting above them or through them)
The chairs also explode in solo. Which is cool. _________________ The Astral Bolt sends a colorful invitation for you to respawn again... |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Fri Nov 17, 2006 7:26 pm Post subject: |
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Which makes me wonder, why does almost everything explode in Rare's FPS titles? I mean, a chair? It mainly consists of wood and padding, yet blows up when destroyed. Hidden gunpowder inside the seat? We'll never know. I doubt that the X-Ray Scanner would show anything. Maybe just because they're set to 03 Standard type. Hmm, this frightens me a little. I hope my computer chair doesn't suddenly burst into flames.
The seating rows in Air Force One shouldn't have been destructible. In Combat Simulator, it'd be much better for them to be indestructible if you want to use them as cover. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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cactus Agent
Joined: 31 Oct 2006 Posts: 199
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Posted: Sat Nov 18, 2006 6:21 am Post subject: |
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You don't like explosive chairs? I like it because it adds to the action. But you're right, it should be indestructible. But seperate them. Like there's two rooms that can contain chairs. One for explosive chairs, the other nonexplosives. But I'm not sure if we can have that many chairs.
EDIT: Here are the two codes.
00F0 - 8107B7F0 0343 - Air Force One Pilots seat
00F1 - 8107B7F8 0344 - Air Force One Passenger seat
I think the pilot's seat is indestructible.
EDIT AGAIN: Yeah, pilot seat is indestructible. And the passenger's seat isn't.
This is possible now, we have 24 crates. We need 10 from each. 10 Passenger seat and 10 Pilot seat.
PS. http://img62.imageshack.us/img62/199/airforceroyalho8.png I had a battle royal in Air Force. That picture is the endings. |
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Fear the Darkness Agent
Joined: 24 Feb 2006 Posts: 106
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Posted: Sat Nov 18, 2006 1:32 pm Post subject: |
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I'm guessing you have the pads for the level right? can you post them? |
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cactus Agent
Joined: 31 Oct 2006 Posts: 199
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Posted: Sat Nov 18, 2006 2:11 pm Post subject: |
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I don't know how to make one yet....
Let's use Krijy's. If we are keeping this, then I'm also changing Air Force One's Base Mp_Setup to Fecility Mp_Setup. But, how can I change it to base pads?
Quote: | Air Force One using Felicity's Mp_Setup:
---------------------------------------
NTSC PAL
810800B8 0001 810805F8 0001
810800BA 0184 810805FA 0184
810800BC 0183 810805FC 0183
810800BE 013C 810805FE 013C
81080328 020A 81080868 020A
80084BF9 0031 80085149 0031
Using Air Force Ones pads.
Difference between cheating device and PC is -40.
NTSC Gameshark:
Loading modified level with 1 player first (unstable)
805170D0 / 805170D0
Loading again (stable)
80517110 / 80517110
Loading 2 players after stable 1 player
80511C40 / 80512420
Loading 3 players after stable 1 player
80513DC0 / 805146A0
Loading 4 players after stable 1 player
80515C90 / 80516470
NTSC PC:
Loading modified level with 1 player first (unstable)
805170D0 / 805170D0
Loading again (stable)
805170D0 / 805170D0
Loading 2 players after stable 1 player
80511C00 / 805123E0
Loading 3 players after stable 1 player
80513D80 / 80514660
Loading 4 players after stable 1 player
80515C50 / 80516430
PAL Action Replay:
Loading modified level with 1 player first (unstable)
80514B20
Loading again (stable)
80514B60
Loading 2 players after stable 1 player
8050D310
Loading 3 players after stable 1 player
8050D380
Loading 4 players after stable 1 player
8050F8C0
PAL PC:
Loading modified level with 1 player first (unstable)
80514B20
Loading again (stable)
80514B20
Loading 2 players after stable 1 player
8050D2D0
Loading 3 players after stable 1 player
8050D340
Loading 4 players after stable 1 player
8050F880 |
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fantsu 007
Joined: 30 Apr 2007 Posts: 1003
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Posted: Sat May 19, 2007 6:10 am Post subject: |
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hmmm..... wreck is god of hacking, he'll can do those pad maps for us |
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