|
|
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
|
|
|
|
|
|
|
|
|
|
cactus Agent
Joined: 31 Oct 2006 Posts: 199
|
Posted: Mon Dec 04, 2006 5:43 pm Post subject: HyperDragon (New Weapon created by cactus!) |
|
|
Code: | 8106CB02 4000
8106CBF6 B1C0
8006CC01 0080 |
(replaces SuperDragon)
Do I hear hyper-versatile?
HyperDragon is the strongest brother of the Dragon Family.
It has powerful scope (Stronger than the other Dragons) and with it's built-in flamethrower rapid shots...Well it's hard to beat!
You can launch grenades onto the floor to limit the evade area the opponent has, and then quickly switch to the primary mode and make them impossible to live!
Becareful though, the weapon is very giant. Meaning it can block almost half of your screen! _________________ The Astral Bolt sends a colorful invitation for you to respawn again... |
|
|
|
|
|
|
|
|
|
|
Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sun Dec 10, 2006 5:29 am Post subject: |
|
|
That's certainly one big ass weapon, Cactus.
Are the rapid fire explosive shells continious, or do they temporarily stop exploding due to too many in use? That was a problem with my customized Shotgun. The first shot would be fine, but the next wouldn't do so good. With enough time inbetween, it worked. It's just that only so many explosives can go off at one time period, with about a second worth of waiting after. How does this fair? _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
|
|
|
|
|
DELETED Guest
|
Posted: Sun Dec 10, 2006 5:35 am Post subject: |
|
|
DELETED |
|
|
|
|
|
|
|
|
|
|
cactus Agent
Joined: 31 Oct 2006 Posts: 199
|
Posted: Sun Dec 10, 2006 11:57 am Post subject: |
|
|
Wreck wrote: | That's certainly one big ass weapon, Cactus.
Are the rapid fire explosive shells continious, or do they temporarily stop exploding due to too many in use? That was a problem with my customized Shotgun. The first shot would be fine, but the next wouldn't do so good. With enough time inbetween, it worked. It's just that only so many explosives can go off at one time period, with about a second worth of waiting after. How does this fair? |
Wreck: They stop temporarily because Rare makes sure the game doesn't make the Phoenix explosions too destructive. The limit of (I think) 4-5 explosions is the explosion's data.
Another theory is that they are miniature of explosions and limited to a number of explosions at the same time like their parents (Game Making Language for Origin Events). Like if you place remote mines everywhere and you expect them blow up at once, not all will explode (But will later though) because there's a limit to explosions.
123Kid wrote: | Nice can't wait to try it out. |
123Kid: Um...Put in the code and let it rumble! _________________ The Astral Bolt sends a colorful invitation for you to respawn again...
Last edited by cactus on Sun Dec 10, 2006 12:04 pm; edited 2 times in total |
|
|
|
|
|
|
|
|
|
|
DELETED Guest
|
Posted: Sun Dec 10, 2006 12:04 pm Post subject: |
|
|
DELETED |
|
|
|
|
|
|
|
|
|
|
cactus Agent
Joined: 31 Oct 2006 Posts: 199
|
Posted: Sun Dec 10, 2006 12:05 pm Post subject: |
|
|
Doubt it, also 123kid, I edited my other post, did you try the code yet? _________________ The Astral Bolt sends a colorful invitation for you to respawn again... |
|
|
|
|
|
|
|
|
|
|
DELETED Guest
|
Posted: Sun Dec 10, 2006 12:51 pm Post subject: |
|
|
DELETED |
|
|
|
|
|
|
|
|
|
|
Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sun Dec 10, 2006 10:50 pm Post subject: |
|
|
That's what I was referring to. Just like in GoldenEye, if you place a ton of remote mines and detonate them, only the first eight or ten will actually go off. The rest are duds. There's only so much memory dedicated to explosives. Once the maximum has been reached, the remaining few won't register. Same thing goes with the Phoenix from Perfect Dark. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
|
|
|
|
|
cactus Agent
Joined: 31 Oct 2006 Posts: 199
|
Posted: Mon Dec 11, 2006 3:31 am Post subject: |
|
|
Yeah, and I really doubt there's a code can change that. Is it possible though, Wreck? _________________ The Astral Bolt sends a colorful invitation for you to respawn again... |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|