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[GAMESHARK MULTIPLAYER] - The Quad
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Wreck
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Location: Ontario, Canada

 PostPosted: Tue Dec 12, 2006 12:39 am    Post subject: [GAMESHARK MULTIPLAYER] - The Quad Reply with quote Back to top

Name: The Quad
Players: 2-4
Select: Facility
Arrangement: Wreck
Console Compatibility: RAM Altering Codes
Cheating Device: GameShark Pro v3.2 or v3.3 w/ Expansion Pak
Code Memory: 228.50/251.00
Entry Lines: 156
Console Framerate: 8/10 2-P, 6/10 3-P, 4/10 4-P
Computer Framerate: Dependant on hardware specs
Known Issues: Framerate drastically worsens with each additional player

"The Quad Multi"
"Skip Intro"
8102A932 0000
"Enable All Players"
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
"Respawns"
811F2DEA 0043
811F2DF6 00F6
811F2E02 00F1
811F2E0E 00FD
811F2E1A 0117
811F2E26 00FA
811F2E32 0119
811F2E3E 0114
"Weapon Placements"
811EFBB6 00F5
811EFC3E 00F8
811EFCF2 00FD
811EFDA6 274A
811EFE2E 004C
811EFEE2 274B
811EFF96 00FB
811F001E 00F7
811F00D2 00FA
811F0186 2751
811F020E 0049
811F02C2 2750
811F0376 00F6
811F03FE 00F9
811F04B2 00FC
811F0566 0116
811F05EE 0044
811F06A2 011A
811F0756 004F
811F07DE 004E
811F0892 0118
811F0946 2743
811F09CE 0114
811F0A82 0115
"Armour"
811F0B36 0048
"Flag Tag Token"
811EFB2E 2744
"Door"
801F2847 0072
"Metal Crates P.1"
50000A80 0000
811F0C40 00F0
50000A80 0000
801F0C43 0003
50000A80 0000
801F0C45 0033
50000A80 0000
811F0C48 0002
50000A80 0000
811F0C4A 0101
811F0C46 2746
811F0CC6 2748
811F0D46 2748
811F0DC6 2749
811F0E46 274C
811F0EC6 274D
811F0F46 274D
811F0FC6 274E
811F1046 274E
811F10C6 274F
"Metal Crates P.2"
811F0CCE 0000
811F0DCE 0000
811F0ECE 0000
811F0FCE 0000
811F10CE 0000
811F0D34 03E8
811F0E34 03E8
811F0F34 03E8
811F1034 03E8
811F1134 03E8
"Fuel Barrels P.1"
50000894 0000
801F2943 0003
50000894 0000
801F2945 003E
50000894 0000
811F2948 0000
50000894 0000
801F294B 0001
811F2946 0042
811F29DA 0045
811F2A6E 0047
811F2B02 004A
811F2B96 004D
811F2C2A 00F2
811F2CBE 2742
811F2D52 2745
"Fuel Barrels P.2"
D01F294A 0002
801F294A 0001
D01F29DE 0002
801F29DE 0001
D01F2A72 0002
801F2A72 0001
D01F2B06 0002
801F2B06 0001
D01F2B9A 0002
801F2B9A 0001
D01F2C2E 0002
801F2C2E 0001
D01F2CC2 0002
801F2CC2 0001
D01F2D56 0002
801F2D56 0001
D11F29B4 03E8
811F29B4 00FA
D11F2A48 03E8
811F2A48 00FA
D11F2ADC 03E8
811F2ADC 00FA
D11F2B70 03E8
811F2B70 00FA
D11F2C04 03E8
811F2C04 00FA
D11F2C98 03E8
811F2C98 00FA
D11F2D2C 03E8
811F2D2C 00FA
D11F2DC0 03E8
811F2DC0 00FA
"Crate/Barrel Coord Change"
D11EAD9C 4606
811EAD9C 4608
D11EADA4 450F
811EADA4 451A
D11EAE20 45D3
811EAE20 45D0
D11EAE28 4510
811EAE28 451A
D11EAEAC 454D
811EAEAC 4553
D11ECB00 4621
811ECB00 4609
D11ECB08 4539
811ECB08 4555
D11EE62C 45F9
811EE62C 45F7
D11EE62E 1000
811EE62E 8000
D11EE73C 4624
811EE73C 4625
D11EE73E F800
811EE73E D800
D11EE788 44C3
811EE788 44B5
D11EE7CC 44CE
811EE7CC 44C7
"Weapon Coord Change"
D11EE49C 44DB
811EE49C 44E5
D11EE670 461F
811EE670 461E
"Weapon Angle Change"
811EE690 0000
811EE692 0000
811EE864 0000
811EE866 0000
.end


Optional Extras...

Music
Effect: Changes loaded music into the Facility X theme
Code Memory: 2.25
Entry Lines: 2

"Music (optional)".off
D0024337 0007
80024337 001F


National GoldenEye Players Association Extra: All Specials
Effect: Modifies all weapon sets into Special weapons
Code Memory: 13.50
Entry Lines: 12

"NGPA Extra: All Specials".off
D11EFC30 F0FF
801EFC30 00F6
D11EFE20 F1FF
801EFE20 00F6
D11F0010 F2FF
801F0010 00F6
D11F0200 F3FF
801F0200 00F6
D11F03F0 F4FF
801F03F0 00F6
D11F05E0 F5FF
801F05E0 00F6


Images...




Map...




Videos...

http://www.goldeneyeforever.com/video/the_quad_goldeneye_emulator_3.wmv
http://www.goldeneyeforever.com/video/the_quad_goldeneye_emulator_oct06.wmv
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Last edited by Wreck on Thu Dec 14, 2006 6:55 am; edited 2 times in total
 
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 PostPosted: Tue Dec 12, 2006 2:33 am    Post subject: Reply with quote Back to top

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Wreck
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 PostPosted: Tue Dec 12, 2006 2:45 am    Post subject: Reply with quote Back to top

Good question, thanks for reminding me to add that into my description. I had used a GameShark Pro v3.3 when making The Quad multimap. It should be playable on console with either a v3.2 or v3.3, so long as you have an Expansion Pak. Without it, you'll be lucky to get even a handful of codes to work. You absolutely must have an Expansion Pak to play these multiplayer stages. I can't stress that enough.
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 PostPosted: Tue Dec 12, 2006 4:23 am    Post subject: Reply with quote Back to top

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Wreck
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 PostPosted: Tue Dec 12, 2006 4:49 am    Post subject: Reply with quote Back to top

Great, let me know how it goes. I currently don't have the finalized version of The Quad on any of my GameShark's. For some reason, it remains an earlier in-progress variation. It even tricked me once, making me double-check all of the codes. Took me awhile to figure everything out. Ended up being that I removed one of the barrels and made a few slight changes here and there. That said, I haven't gotten to play this on console correctly. With the two extras that come with it, there's barely any room for anything else. Could you try it with those, then see if it all works? That'd be really helpful. Smile
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 PostPosted: Tue Dec 12, 2006 4:53 am    Post subject: Reply with quote Back to top

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bmw
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 PostPosted: Tue Dec 12, 2006 9:25 am    Post subject: Reply with quote Back to top

The version I have in my console (which I uploaded some time ago) works just fine. I haven't confirmed if its the identical version you just posted, but I did do an entry line count and it matches (156 lines of code).

I remember playing this a while back with somebody (2-player) and we played slappers only. This was the only time I think I've ever played any level with no weapons and it was indeed an interesting battle.
 
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Wreck
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 PostPosted: Wed Dec 13, 2006 6:17 am    Post subject: Reply with quote Back to top

Just curious to know how you made out with The Quad codes, 123Kid.
Were you able to get them all onto your GameShark and test the multiplayer map out yet? There's no rush on it, so no worries. Please do post here when you've gotten a chance to play it via console.
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 PostPosted: Wed Dec 13, 2006 7:00 am    Post subject: Reply with quote Back to top

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Wreck
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 PostPosted: Thu Dec 14, 2006 7:00 am    Post subject: Reply with quote Back to top

I just remembered that I had made a map for The Quad using Detstar's Facility walkthrough map. Thought it'd be a good idea to add it into the original post. It shows where everything is located, be it objects or spawn points. This should help you to familiarize yourself with the layout. To keep one step ahead of your opponent, it's wise to know your surroundings.
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 PostPosted: Fri Dec 15, 2006 10:45 am    Post subject: Reply with quote Back to top

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bmw
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 PostPosted: Fri Dec 15, 2006 11:03 am    Post subject: Reply with quote Back to top

Quote:
And I will also get to work on trying to create my own level


That's what I like to hear. What type of level? A solo level using the editor or a multiplayer level with gameshark codes? Or maybe a co-op mission?
 
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 PostPosted: Fri Dec 15, 2006 11:11 am    Post subject: Reply with quote Back to top

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Ryani
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 PostPosted: Sun Dec 17, 2006 5:01 pm    Post subject: Reply with quote Back to top

What would happen if you didn't enter the skip intro part?
 
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 PostPosted: Sun Dec 17, 2006 10:42 pm    Post subject: Reply with quote Back to top

Wreck, could you plz make a menu picture mod for The Quad to replace the Facility picture (the actual Quad level picture found on the goldeneyeforver.com home page) or is it even possible? your level is still awsome, by the way, but i think the actual Quad picture is better than the Facility picture for the selection of the level. plus it would be great in combination with the level name mod. this is like my absolute favorite level besides the citadel and thanks for making it. still, a menu picture mod for this level would be great.
 
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