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[GAMESHARK MULTIPLAYER] - Aztec Bay

 
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bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1366
Location: Michigan

 PostPosted: Sun Dec 17, 2006 11:00 pm    Post subject: [GAMESHARK MULTIPLAYER] - Aztec Bay Reply with quote Back to top

Level - Aztec Bay v1.0
Number of Players - 2, 3, or 4
Level Load - Automatic
Design - BMW
Bay Wall Clipping - Zoinkity
Console Compatibility - Gameshark Codes (uploader not required)
Code Memory - 250.75 / 251
Entry Codes - 250
Console Framerate rating - 8.5/10
PJ64 Framerate rating - 7.5/10
1964 Framerate rating - ?
Known issues -
1. The only place where I noticed any framerate slowdown on the console was when there is one player on top of the bay looking into the bay and another player either inside the bay or in the front-most room (and even this isn't a severe slowdown). Othwise framerates, at least in 2 player, seem to hold very well.
2. About 5 percent of the time or so the clipping data doesn't load properly - if you get stuck completely or walk through walls, reset the game.
3. It is possible if 2 people are climbing the bay wall at the same time for them to get stuck inside of each other if they both arrive on the same tile at the same time at the top. This is rare though. If it happens, switch to slapper and slap each other.
4. Four players can be a bit shaky - The game may freeze if all 4 players are in the large bay room at one time.

Gameshark Codes
"Aztec Bay Pt 1" .off
8002A8F7 001C
81037556 59D0
8102A932 0000
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
811CAF30 0000
811CB010 0000
811CAF18 0000
811CAD68 0000
811EA034 C525
811EA036 4000
811EA03C 44C7
811EA03E 0000
811EA05C 801D
811EA05E 2C74
811EA064 43E6
811EA074 4360
811E9FF0 C536
811E9FF2 3000
811E9FF8 44B9
811E9FFA 8000
811EA018 801D
811EA01A 2CD4
811EA020 43B0
811EA030 4360
811EA144 C526
811EA146 6B00
811EA14C 44E0
811EA16C 801D
811EA16E 2FF4
811EA174 4194
811EA184 4360
811EA188 C528
811EA18A 6B00
811EA190 448D
811EA1B0 801D
811EA1B2 3104
811EA1B4 C35C
811EA1B8 424B
811EA1C8 4360
811EA1CC C5A7
811EA1D4 44FD
811EA1F4 801D
811EA1F6 1A94
811EBEC2 0003
811EBEC4 004E
801EBEC9 0002
811EA210 4453
811EA214 438A
811EA218 BD5F
811EA238 801D
811EA23A 476C
811EBF48 0402
"Aztec Bay Pt 2" .off
811E976C C4DC
811E9774 4301
811E9794 801D
811E9796 2574
811E9798 C381
811E97A0 4430
811E97C0 801D
811E97C2 44E4
811EC4C2 0030
811EA304 801D
811EA306 76C4
811EC1C6 000C
811D15AA 0A24
811D17A2 0A20
811D1588 0330
811D15B0 0330
811D15C8 0330
811D15F0 0330
811D1688 0330
811D16B0 0330
801D1478 0038
811D147C FB6C
811D147E 00D0
811D1480 0330
811D1484 FB6C
811D1486 0034
811D1488 015B
811D148A 0A82
811D148C FB6C
811D148E 0034
811D1490 0330
801D1498 0038
811D149C FB6C
811D149E 00D0
811D14A0 0330
811D14A2 0A44
811D14A4 FB6C
811D14A6 00D0
811D14A8 011A
811D14AC FB6C
811D14AE 0034
811D14B0 015B
811EBC40 1300
811EBC44 0136
811EBC46 001D
811EBC4A 0B60
811EBCC0 1300
811EBCC4 0136
811EBCC6 001E
811EBCCA 0B60
"Aztec Bay Pt 3" .off
811EA364 C4A3
811EA366 0000
811EA368 4380
811EA36C 4436
811EA36E A000
811EA380 BF80
811EA38C 801D
811EA38E 4544
811EA394 42CC
811EA39C 43AA
811EA3A4 42DC
811EC2C4 014C
801EC367 0010
801EC467 0009
811EC3C4 0145
811EA3A8 C530
811EA3AA C000
811EA3AC 4380
811EA3B0 44F8
811EA3B2 4000
811EA3D0 801D
811EA3D2 328C
811EA3E0 42F5
811EA3E8 4308
811EA254 C584
811EA258 4390
811EA25C 44DA
811EA27C 801D
811EA27E 1714
811EBFC2 0003
811EBFC4 0059
811EBFC8 0002
811EBFCA 0102
811EA298 C5AA
811EA29C 4406
811EA2A0 44BC
811EA2C0 801D
811EA2C2 1C24
811EC042 0003
811EC044 0148
811EC048 0002
811EC04A 0102
811E9FAC C5BF
811E9FAE 4C00
811E9FB4 44DD
811E9FD4 801D
811E9FD6 1BC4
811E9FDC 4460
811E9FEC 443C
811EBAC8 0402
811EBD48 0402
811EA100 C58A
811EA102 EE00
811EA108 4475
811EA128 801D
811EA12A 1844
811EA130 42C6
811EA140 443D
"Aztec Bay Pt 4" .off
811E96E8 C520
811E96F0 436B
811E9710 801D
811E9712 2514
811E9A2C C513
811E9A34 436B
811E9A54 801D
811E9A56 2514
811E9A58 C52D
811E9A60 436B
811E9A80 801D
811E9A82 24F4
811E9714 C5B9
811E971C 44BE
811E973C 801D
811E973E 1BC4
811E9A84 C5B9
811E9A8C 44A5
811E9AAC 801D
811E9AAE 1BA4
811E9AB0 C5B9
811E9AB8 44D7
811E9AD8 801D
811E9ADA 1BE4
811E96BC C52D
811E96C4 44B5
811E96E4 801D
811E96E6 2C74
811E99D4 C52D
811E99DC 44CC
811E99FC 801D
811E99FE 2C94
811E9A00 C52D
811E9A08 449E
811E9A28 801D
811E9A2A 2CD4
811E95B4 C52A
811E95BC 43F5
811E95DC 801D
811E95DE 16D4
811E97C4 C536
811E97CC 43F4
811E97EC 801D
811E97EE 16B4
811E97F0 C51D
811E97F8 43F5
811E9818 801D
811E981A 16D4
811E960C C4C8
811E9614 3FE8
811E9634 801D
811E9636 45EC
811E9874 C4C9
811E987C 435B
811E989C 801D
811E989E 45CC
811E98A0 C4C9
811E98A8 C356
811E98C8 801D
811E98CA 458C
"Aztec Bay Pt 5" .off
811E94D8 C58D
811E94E0 4503
811E9500 801D
811E9502 186C
811E9504 C534
811E952C 801D
811E952E 1574
811E9530 43D4
811E9538 C3F9
811E9558 801D
811E955A 4124
811E955C C495
811E9564 4510
811E9584 801D
811E9586 3574
811E9588 C507
811E9590 441E
811E95B0 801D
811E95B2 2914
811E9F28 C58F
811E9F30 C328
811E9F50 801D
811E9F52 1FF4

Screenshots


Map


PLEASE, if you play this level, leave some feedback! Its really hard to work on future maps without feedback. Be it good or bad.


Last edited by bmw on Tue Apr 15, 2008 12:56 pm; edited 3 times in total
 
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Ryani
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Joined: 23 Nov 2006
Posts: 204

 PostPosted: Sat Feb 24, 2007 6:09 pm    Post subject: Reply with quote Back to top

Really good, but I kept getting stuck near the computer door in the black floored room..
 
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man-van-de-akka
Agent
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Joined: 25 Jan 2009
Posts: 29

 PostPosted: Mon Feb 16, 2009 9:17 am    Post subject: Reply with quote Back to top

Does anybody now the armor codes of aztec bay??
 
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fantsu
007
007


Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Mon Feb 16, 2009 10:07 am    Post subject: Reply with quote Back to top

AWESOME MAP!
I like gameshark maps more.
There are few bugs, but me AND my friends liked this very much (and they don't like custom maps!), not too big (we love small maps).

It should be original, the layout is easy and fast to play.
 
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man-van-de-akka
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Joined: 25 Jan 2009
Posts: 29

 PostPosted: Wed Feb 18, 2009 8:04 am    Post subject: Reply with quote Back to top

Does anybody now the armor codes of aztec bay??
 
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fantsu
007
007


Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Wed Feb 18, 2009 10:16 am    Post subject: Reply with quote Back to top

What do you mean by armor code, "no armor" or?
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Wed Feb 18, 2009 10:41 am    Post subject: Reply with quote Back to top

Perhaps he wants to leave out the codes that place the armour inside the map? There's actually a fair amount of people who seem to prefer playing without it. I'm one of them.
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man-van-de-akka
Agent
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Joined: 25 Jan 2009
Posts: 29

 PostPosted: Wed Feb 18, 2009 11:55 am    Post subject: Reply with quote Back to top

yes I like to play without body armor and with my gameshark can I play 5 codes at the same time and aztec bay are 5 codes. the no boy armor code can I not used that's why I ask of the body armor codes then delete I the body armor codes and play i without body armor!
 
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bmw
Hacker
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Joined: 04 Jan 2006
Posts: 1366
Location: Michigan

 PostPosted: Wed Feb 18, 2009 12:02 pm    Post subject: Reply with quote Back to top

Oh boy, I wish I had organized these codes like I did some of my other levels.

I'll have to do some digging, I'll see if I can figure out which codes need to go.
 
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bmw
Hacker
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Joined: 04 Jan 2006
Posts: 1366
Location: Michigan

 PostPosted: Wed Feb 18, 2009 12:35 pm    Post subject: Reply with quote Back to top

Wow, first of all, I forgot just how long ago it has been since I last gameshark hacked a level, I had to really dig through my notes to figure this one out.

Looks like all I did was modify the preset coordinates for the 2 pieces of body armor. Each modification involved X-coord, Z-coord, and pointer (which requires 2 lines of code) - so thats 4 lines of code for each armor, or 8 total.

According to my notes, the armor is located at preset 000F and 0010. I eventually tracked down where those were at in the memory.

Anyways, now with that explanation out of the way, I think what you need to remove is the first 8 lines of the PART 2 code. Try that and let me know if that works. There is a slight chance, however, that this won't be sufficient, depending on where it triangulates during the level load for those original preset locations to be located - in other words, you might end up with a piece of body armor in a seemingly random location - but I don't think that will be the case.
 
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man-van-de-akka
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Joined: 25 Jan 2009
Posts: 29

 PostPosted: Wed Feb 18, 2009 1:11 pm    Post subject: Reply with quote Back to top

yes thank you that were the codes Very Happy
 
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