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Cactus's Store of PD Codes
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Zinacaly
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Joined: 09 Aug 2008
Posts: 15

 PostPosted: Thu Oct 01, 2009 3:53 pm    Post subject: gl Reply with quote Back to top

welcome klombernzx

i'll try to help.

it seems that u used the shotgun as a base and wanted it to look like a brown dronegun right?
one thing i noticed is when the gun is picked up and pulled out it looks like a standard shotgun but on the floor it looks like a turret.
8107B8A0 039E
found at http://www.perfectdarkforever.com/perfectdark/PDLM_Files/Perfect_Dark_Level_Modding_FAQ_by_Krijy.txt
by switching the shotgun code (8 number/letter part of codes) to the dronegun value (the last 4 numbers/letters in the code)
so 8107B8A0 stays the same as a shotgun and 039E is taken from the brown drone gun.
but that is for the on the ground part which u already figured out

8106D2EC 039E
8106D2EE 039E
found at [url] http://www.neoseeker.com/resourcelink.html?rlid=36318&rid=34122[/url]
taking the values from before (the dronegun) and applying them to these codes should change the look of the gun while its in ur hands.i wouldn't suggest doing this thou because i find the the brwon drone gun gets in the way but it can be fixed if u understand weapon position and placement modifying codes (which i dont but check Squaregurus guide i think he talks about it.
i aslo noticed it wasn't renamed which u can get the code part from here
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=3988
and the values here
http://www.neoseeker.com/resourcelink.html?rlid=36318&rid=34122
i also noticed that that the ammo clip cap wasn't very high and it didn't have a high rate of fire like a gatlin or chaingun and the spread was average looked about the same as the standard shotgun.
my suggestion would be to stop trying to modify the shotgun and start modifying the reaper. the ammo cap is aready high and the fire rate is also high after the buildup. or modify another gun like the RCP 120 to a higher ammo cap. but then if ur not modifying the shotgun but are modifying it's functions then, well ur changing 2 weapons at once which isn't convinant when ur playing with alot of cheats cause u may modify the RCP 120 to have shotgun functions and those shotgun functions are perfectly set up for the RCP 120 and have another code one that modifies the shotgun which means u'd have conflicting codes. i'll see what i can do to help make a code. gl.
 
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Zinacaly
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Joined: 09 Aug 2008
Posts: 15

 PostPosted: Thu Oct 01, 2009 4:19 pm    Post subject: Reply with quote Back to top

i found some strange things with ur code that is part of the problem
800702DF0000 (no hands Code)
8107B8A0039E (shotgun image modifier (while on ground) value = Brown Dron Gun)
8106BD52D43C (DY375 Magnum modifier value = reapage)(this line should replace the shotguns function and not the DY375 (8106D302 D43C should work)
8106D274EF19(Shotgun Blast Damage Modifier Value = ummm this MORE than easily should be a one shot kill based on value alone since the one shot kill value is 4348 thats a difference of 43985 damage (one shot kill damage is 17224(done by converting hex to dec))(for the record ur damage shotgun blast(which btw is unused because u replaced it(or would have liked to i should say) with reapage function) is 61209)
8006C6C900FF (RCP 120 Mag Size Modifier Value = 255) (means u'd have a max clip capacity for the RCP 120 of 255 bullets but no modifications to the shotgun)

patch up these parts of the codes and u should be great for what u want. gl and keep it up. (also be warned the not everything that squareguru has put in his guide is correct information but there is alot of useful things in there so if something isn't working retry writing that part of the code alone and test to see if changes have been made, if not search elsewhere) gl agian.
 
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klombernzx
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Joined: 30 Jul 2009
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Location: Naplam Heaven

 PostPosted: Sun Oct 04, 2009 9:48 am    Post subject: Reply with quote Back to top

Thanks man
 
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Zinacaly
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 PostPosted: Sun Oct 04, 2009 12:54 pm    Post subject: Reply with quote Back to top

no problem good luck
 
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da_smurf
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Joined: 31 Dec 2009
Posts: 2

 PostPosted: Thu Dec 31, 2009 2:04 pm    Post subject: Reply with quote Back to top

hi, nice codes try my version of the shotgun Very Happy

8106D318 3F00
8106D306 D134
8106D2E5 0000
8106D2E6 0000
8106D292 813E
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KEVIN DARK
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Joined: 18 Sep 2010
Posts: 9
Location: Trying to get Perfect Dark XBLA in my XBOX 360

 PostPosted: Sat Sep 18, 2010 9:59 am    Post subject: Hello all Reply with quote Back to top

Hi all,cactus,wreck,subdrag,all.
Im thinking about a new weapon called "Psychosis Knife (or Blade)"
A Combat knife with the powers of the psychosis gun.

Greetings!
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EternallyAries
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Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Sun Sep 19, 2010 1:31 am    Post subject: Reply with quote Back to top

Welcome to the forums keven dark.

Hm you ohmost have the same name as keven 1 gamer.

But you cant be the same guy oh well.

But man you bump up one heck of a old topic

Quote:
Im thinking about a new weapon called "Psychosis Knife...


I like the name of the gun.
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SATURN_81
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Joined: 06 Jun 2010
Posts: 423
Location: spain

 PostPosted: Mon Sep 20, 2010 6:34 am    Post subject: Reply with quote Back to top

good here I leave one of my amendments, I wanted a gun and got two. mean, I wanted to do an automatic machine gun that throws knives, but then it occurred to me to see more pictures replaced the knife until I discovered the beta pen, it reminded me of the nail gun quake 1, this weapon kills the first or second shot While poisoning. Two guns "you ask? is that also converts into a gun Devastator grenade rapido.aqui you have my code and leave you to replace values knife image he wants.

Weapon Name: Nails Launcher
Replaces: combat knives
CODE:
8106D956 ????
8106D9BA ????
8106D938 0000
8106D99C 0000
8106FF82 D9F4
8006D9E5 FF96
8006DA42 0072

VALUES:
009C - A laser
010F - Combat Knife
0110 - N-Bomb
0139 - green gems
0138 - Radioactive Isotope ( dD Investigation )
0120 - BETA pen?
0152 - BETA laser computer?
018B - Laser Grid act/deactivator ( G5 )
018E - Weird aqua laser grid
0195 - BETA Skedar Weapon!? Check it out!
01A0 - Camspy
00DC - Skedar triangle?
003A - HoverBike! Now
002F - Wine bottle green
0030 - Wine bottle red
0031 - Wine bottle red not JUNG brand
01CA - Crash Site Green Drone Gun
0087 - Chicago Tracer bug
0088 - Data Uplink
00D4 - Hoverbot (Orange)
00FE - Hoverbot (White/blue)
0097 - dataDyne Building Extraction Hovercopter
00C9 - Chicago Dumpster
01BB - Ammocrate
0269 - Metal barrel
0372 - Rocket
0373 - Slayer Rocket
0375 - Devastator Grenade
0376 - SuperDragon Grenade
039E - Brown dronegun
049D - Area 51 AutoSurgeon
0512 - Laptop Sentry dronegun
0557 - Carrington Institute Dronegun
075C - G5 Building BAFTA Award
0762 - Dr. Caroll's Backup disk
079D - BETA Laser post
 
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KEVIN DARK
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Joined: 18 Sep 2010
Posts: 9
Location: Trying to get Perfect Dark XBLA in my XBOX 360

 PostPosted: Thu May 12, 2011 7:04 pm    Post subject: Reply with quote Back to top

Man,how sad....this post is getting old...
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HackBond
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Joined: 14 May 2009
Posts: 1321
Location: Scotland

 PostPosted: Sat May 14, 2011 10:52 am    Post subject: Reply with quote Back to top

KEVIN DARK wrote:
Man,how sad....this post is getting old...



How sad, you bumped a 7-8 month old topic.
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acceptable67
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Joined: 16 Jan 2010
Posts: 1738
Location: US

 PostPosted: Fri Nov 18, 2011 1:18 pm    Post subject: Reply with quote Back to top

Bump. Thought this would fall under the category of PD codes, didn't want to make a new topic for it.

This document gives you the Head and Body codes of all the entities in the game. Mitch match them to your liking.

http://68.56.95.111/PD/downloads/hb.txt

I.E, Joanna as a Shock Trooper with a Male head.

Code:
8007D5BE 0000
8007D5BF 0045
8007CF56 0002
8007CF57 0062


Courtesy of William Mestretta, Yamoslair.
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xbasedexe
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Joined: 22 Jun 2018
Posts: 31
Location: Browntown, Queensland, Australia

 PostPosted: Fri Jun 22, 2018 3:23 pm    Post subject: Reply with quote Back to top

ah, i remember this back in 2010.
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wadiyatalkinabeet?
 
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