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why won't PD boot up with gs 3.2?

 
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00Dark
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Joined: 21 Nov 2006
Posts: 637

 PostPosted: Wed Jan 10, 2007 4:03 pm    Post subject: why won't PD boot up with gs 3.2? Reply with quote Back to top

i've just recenly bought a gs 3.2 and iv'e tried every hi-res enabler that i can think of and PD won't start when i go to start it. the gs works fine as well as everything else but i can't get PD to start up. please help!!
 
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cactus
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Joined: 31 Oct 2006
Posts: 199

 PostPosted: Wed Jan 10, 2007 4:18 pm    Post subject: Reply with quote Back to top

Try a rom of Perfect Dark.
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00Dark
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Joined: 21 Nov 2006
Posts: 637

 PostPosted: Wed Jan 10, 2007 4:57 pm    Post subject: Reply with quote Back to top

cactus wrote:
Try a rom of Perfect Dark.
ive got "Perfect Dark" in my list of games on my shark and it won't boot up.
 
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Tomek
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Joined: 26 Mar 2006
Posts: 2

 PostPosted: Wed Jan 10, 2007 6:54 pm    Post subject: Reply with quote Back to top

First of all have you tried booting up the gameshark with other games?
If so, verify that the Perfect Dark cartridge boots up on its own.

Next, check if the cartridge connectors on the PD cart are clean, if not clean them.

If all else fails post the hi rez codes you are using to boot the game here. Confused
 
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Fear the Darkness
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Joined: 24 Feb 2006
Posts: 106

 PostPosted: Wed Jan 10, 2007 7:04 pm    Post subject: Reply with quote Back to top

3.2 sucks anyway, you should sell it and get a 3.3.

try this. FF75C000 0000
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Thu Jan 11, 2007 2:19 am    Post subject: Reply with quote Back to top

I can't remember if it's v3.0 or v3.2 that requires the long Master code. It's approximately fifty lines in length. Here are the different Enablers, found in Krijy's Perfect Dark Hacking FAQ...

"PD GameShark v3.0 (M)"
F1000204 27BD
F1000206 FFE4
F1000208 AFA8
F100020A 0014
F100020C AFA9
F100020E 0018
F1000210 3C1A
F1000212 A075
F1000214 375A
F1000216 C000
F1000218 3C08
F100021A A07C
F100021C 3508
F100021E 5C00
F1000220 241B
F1000222 0180
F1000224 8D09
F1000226 0000
F1000228 237B
F100022A FFFF
F100022C AF49
F100022E 0000
F1000230 2108
F1000232 0004
F1000234 1F60
F1000236 FFFB
F1000238 235A
F100023A 0004
F100023C 8FA9
F100023E 0018
F1000240 8FA8
F1000242 0014
F1000244 27BD
F1000246 001C
F1000248 3C1A
F100024A A075
F100024C 375A
F100024E C000
F1000250 0340
F1000252 0008
F1000254 0000
F1000256 0000
81000204 3C1A
81000206 A075
81000208 375A
8100020A C000
8100020C 0340
8100020E 0008
81000210 0000
81000212 0000

(only use one of the following three, C being recommended)

"PD GameShark 3.3 (M) A"
FF000220 0000

"PD GameShark 3.3 (M) B"
FF75C000 0000

"PD GameShark 3.3 (M) C"
FF72C5A0 0000
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zoinkity
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007


Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Fri Jan 12, 2007 9:38 am    Post subject: Reply with quote Back to top

It's the 3.2 that needs the long one. 3.3 fixed that by making the code type (FF) that does that for you. A *huge* timesaver.

If you have a win98/2000 computer you can upgrade the gameshark to a version 3.3 using the comms port on the back and the official Datel utilities. Otherwise, the codes listsed will do.

There are other rather nifty codes in Krijy's huge document of doom, and it also explains how to edit info. Stage mods are provided. Look for it here:
http://www.goldeneyeforever.com/perfectdark.htm
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00Dark
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007


Joined: 21 Nov 2006
Posts: 637

 PostPosted: Fri Jan 12, 2007 8:50 pm    Post subject: Reply with quote Back to top

finally i got it to work thanks to wreck's enabler! thanks dude!
 
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