ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


I've got a challenge...

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye 007
View previous topic :: View next topic  
00zero
Agent
Agent


Joined: 10 Jan 2007
Posts: 32

 PostPosted: Thu Jan 18, 2007 12:10 pm    Post subject: I've got a challenge... Reply with quote Back to top

Level: Control
Difficulty: You choose, specify with score

Geared towards speed, accuracy & ammo conservation.

5 points for every kill
-3 points for every shot fired
-4 points for every hit counted as "Other"
-1 point for every second past 8:00

I am pretty much going to suck at this, but it might be fun...
 
View user's profile Send private message Send e-mail
El Cazador
00 Agent
00 Agent


Joined: 02 Nov 2006
Posts: 556
Location: NSA Souda Bay, Greece

 PostPosted: Thu Jan 18, 2007 1:07 pm    Post subject: Reply with quote Back to top

Sounds like cool rules for a match. It'd test skill rather than just mowing down your opponent with an automatic.
_________________
"Inspiration strikes but once.. If you're forgetful, carry a pen." -Me
 
View user's profile Send private message MSN Messenger
00zero
Agent
Agent


Joined: 10 Jan 2007
Posts: 32

 PostPosted: Thu Jan 18, 2007 1:23 pm    Post subject: Reply with quote Back to top

good point! but how would you keep track of shots in multi? it would be a lot easier if you started with a certain amount of ammo and there were no boxes to pick up... can you do that with a GS code?
 
View user's profile Send private message Send e-mail
Maxout
007
007


Joined: 04 Apr 2006
Posts: 710
Location: Washington State

 PostPosted: Tue Jan 23, 2007 8:25 am    Post subject: Reply with quote Back to top

so do I, don't forget to read it all.

http://shootersforever.com/forums_message_boards/viewtopic.php?t=276
_________________
A.K.A. Greatermaxim on youtube.

http://www.youtube.com/Greatermaxim
 
View user's profile Send private message Send e-mail Visit poster's website
zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Fri Jan 26, 2007 8:47 am    Post subject: Reply with quote Back to top

You know, I might be able to hard-wire this one like the other two scenarios. Will require (quite) a few codes but wouldn't be hard.

Will get back to you on this...

[edit]
Oops! Somehow didn't realize this was solo, not multi.
Still, I think this could make for a fun multiplayer scenario as well, don't you think?
 
View user's profile Send private message Send e-mail
El Cazador
00 Agent
00 Agent


Joined: 02 Nov 2006
Posts: 556
Location: NSA Souda Bay, Greece

 PostPosted: Fri Jan 26, 2007 10:36 am    Post subject: Reply with quote Back to top

zoinkity wrote:
You know, I might be able to hard-wire this one like the other two scenarios. Will require (quite) a few codes but wouldn't be hard.

Will get back to you on this...

[edit]
Oops! Somehow didn't realize this was solo, not multi.
Still, I think this could make for a fun multiplayer scenario as well, don't you think?




I think it would. Because then there would be no way that the loser could say the winner was a cheapshot, or a cheat. And there'd be no doubt who had more skill.
_________________
"Inspiration strikes but once.. If you're forgetful, carry a pen." -Me
 
View user's profile Send private message MSN Messenger
bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1366
Location: Michigan

 PostPosted: Fri Jan 26, 2007 10:44 am    Post subject: Reply with quote Back to top

That would make an interesting multiplayer scenario, though I think it would have to be modified a bit:

But just curious - what all stats can you count in multiplayer? Can you count things like shot count and types of hits?

I would go something like this if possible:

+10 points for every kill
+4 points for every head hit
+1 point for every body hit
-1 point for every shot fired

This way a body hit would essentially cancel out your shot fired and you'd get 3 bonus points for a head hit. You lose a point for every other type of shot fired.

Under this scenario, it would be very easily possible to win with even with 2 or 3 fewer kills depending on the skill of your opponent. If you're good at dodging shots, you could tanut your opponent into firing at you and by the time the kill is all said and done, they will have lost more points than they gained by killing you.
 
View user's profile Send private message Visit poster's website
bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1366
Location: Michigan

 PostPosted: Fri Jan 26, 2007 10:57 am    Post subject: Reply with quote Back to top

00zero wrote:
if you started with a certain amount of ammo and there were no boxes to pick up... can you do that with a GS code?


That would be interesting too (again, talking multiplayer)- each player starts out with x amount of bullets, one gun, no weapons or ammo to be picked up anywhere in the level, and once you run out of bullets, if there's still time left, you have to fend for yourself with nothing more than your fist.

Getting rid of the weapons/ammo in a level would be very easy - it would only be a matter of pointing the object list to the first object past the weapons, though the code would have to be level-specific (unless somebody out there has an easier way to do it, maybe like zoinkity's no body armor code)
 
View user's profile Send private message Visit poster's website
El Cazador
00 Agent
00 Agent


Joined: 02 Nov 2006
Posts: 556
Location: NSA Souda Bay, Greece

 PostPosted: Fri Jan 26, 2007 11:59 am    Post subject: Reply with quote Back to top

bmw wrote:
00zero wrote:
if you started with a certain amount of ammo and there were no boxes to pick up... can you do that with a GS code?


That would be interesting too (again, talking multiplayer)- each player starts out with x amount of bullets, one gun, no weapons or ammo to be picked up anywhere in the level, and once you run out of bullets, if there's still time left, you have to fend for yourself with nothing more than your fist.

Getting rid of the weapons/ammo in a level would be very easy - it would only be a matter of pointing the object list to the first object past the weapons, though the code would have to be level-specific (unless somebody out there has an easier way to do it, maybe like zoinkity's no body armor code)


With that though, would the winner be the one with the most kills? Or would it work with the same scale? If it were just who gets the most kills, then one player could unload on another a couple times, and then just try and hide for the rest of the match. (not that they are likeley to stay hidden, but its still a possibility.) Temple for example was very easy to hide in the shadows, or avoid enemies by navigating all the twisting hallways. Plus, I think only the best of the best crackshots who want to test skill would really enjoy that type of match. For the most part, I think it would get very boring for those who arn't absolutley great.
_________________
"Inspiration strikes but once.. If you're forgetful, carry a pen." -Me
 
View user's profile Send private message MSN Messenger
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6124

 PostPosted: Fri Jan 26, 2007 12:13 pm    Post subject: Reply with quote Back to top

>> +10 points for every kill
>> +4 points for every head hit
>> +1 point for every body hit
>> -1 point for every shot fired

Kind of depends on your weapon set.

I'm thinking more like +10 for headshot, +10 for kill, -1 for body hit, -1 for shot fired. Hehe, I have no idea, I think you'd need to play it a few times and see what's best, with weapon set.
 
View user's profile Send private message
GE MASTER
Site Admin
Site Admin


Joined: 22 Nov 2005
Posts: 892
Location: Earth

 PostPosted: Fri Jan 26, 2007 11:27 pm    Post subject: Reply with quote Back to top

I think this is a great idea! Rewarding accuracy is a beautiful thing. Hope this idea has legs.
 
View user's profile Send private message
zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Mon Jan 29, 2007 10:30 am    Post subject: Reply with quote Back to top

Trashing ammo boxes is identical to noBA. Subtract 4 from the pointer's addresses. You'll now wipe out a different object type.
_________________
(\_/) Beware
(O.o) ze
(> <) Hoppentruppen!
 
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye 007 All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]