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[PJ64 EMULATOR MULTI] Jungle

 
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MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Sun Mar 11, 2007 12:40 am    Post subject: [PJ64 EMULATOR MULTI] Jungle Reply with quote Back to top

After hours and days of placing objects, Jungle will soon be a great multiplayer level. Still working on it. Use the codes below in PJ64 for loading the stage:

Jungle
8002A8F7 0025
8103757A 58C4
8104531A 00ED
D002B523 0003
8104531A 0151
D002B523 0004
8104531A 01B5
80045343 0001
8104534C 0000
81045350 0000
81045354 0000

Download the complete ROM here (be patient Wink ):

http://www.bigupload.com/d=F5190988

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SubDrag
Administrator
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Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Sun Mar 11, 2007 12:52 am    Post subject: Reply with quote Back to top

Err, you should prob post the ips patch. Very easy to generate with setup editor! Or just release the setup file.

That said, I tried your level, very cool! Lots of plants Smile Looking forward to the finished version.
 
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MultiplayerX
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007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Sun Mar 11, 2007 11:24 am    Post subject: Reply with quote Back to top

yeah, I'll release the setup file too later on. oh hey, how the hell do you fix the jeeps and prime mover to where they don't appear like they're sinking in quicksand?!!!! Shocked
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SubDrag
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 PostPosted: Sun Mar 11, 2007 11:34 am    Post subject: Reply with quote Back to top

Modify their type to 28, then toggle the in-air flag and move them up.
 
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MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Sun Mar 11, 2007 1:40 pm    Post subject: Reply with quote Back to top

bingo. Cool the cleanest way is to create a 00 object from scratch and change it's type to 28 aircraft, check mark In Air, preset X,Y,Z bounds then toggle it up about 2 ammo boxes thickness over the ground.


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SubDrag
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 PostPosted: Sun Mar 11, 2007 1:56 pm    Post subject: Reply with quote Back to top

Oops, was 28 aircraft or car? I meant to tell you the car one, that's 27. Well whatever works, I'd recommend changing it to 27 though. Also Preset X, Y, Z should have no effect on 00 presets/objects, but in air will allow you to bring it up. On 27xx presets that X to bounds will change the X size to the bounds specified in min/max, or in visual editor just how far you drag using horz arrow
 
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Ryani
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Joined: 23 Nov 2006
Posts: 204

 PostPosted: Mon Mar 12, 2007 8:14 pm    Post subject: Reply with quote Back to top

Can I post it on my site? Can I post it on my site? Can I post it on my site? Full credit to you!!
 
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MultiplayerX
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Location: USA

 PostPosted: Tue Mar 13, 2007 4:45 am    Post subject: Reply with quote Back to top

aaaiiiieeeeeee....permission granted sir. (Scotty from Star Trek)

Ryani wrote:
Can I post it on my site? Can I post it on my site? Can I post it on my site? Full credit to you!!

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