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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Sun Apr 01, 2007 4:58 pm Post subject: |
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So where can I find the directory, program files right? It's just the .exe for the program inside the program if I get you? _________________ -moonraker |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun Apr 01, 2007 5:44 pm Post subject: |
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yeah. it should be in C:\program files\geedit2\, or wherever you put it. Or do a windows search. Replace file of same name. Or just download the full installer. |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Sun Apr 01, 2007 5:52 pm Post subject: |
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Is the full installer updated? _________________ -moonraker |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun Apr 01, 2007 6:40 pm Post subject: |
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yes grab it |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Sun Apr 01, 2007 6:51 pm Post subject: |
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thanks man _________________ -moonraker |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun Apr 01, 2007 9:01 pm Post subject: |
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Works now? Got a custom uniform? Looking forward to seeing it. |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Mon Apr 02, 2007 2:50 pm Post subject: |
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I can change some of the stuff, but not all of it right now. I'll just figure out how to change it to the specific format, then I will add the new file. I am envisoning a totally knew game staged in world war 2 germany; and i'll make peice brosnan the star as the main spy. However not bond. _________________ -moonraker |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Mon Apr 02, 2007 7:31 pm Post subject: |
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Which images don't work? The greyscale images require not paletted bitmaps but 16-bit or 32-bit bitmaps. |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Tue Apr 03, 2007 3:29 pm Post subject: |
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When I do the 16 bit it works, thanks for that:D I have one last question. How can I figure out how each preset works? Because it has only the hex as the indetifier and I am not sure how it works. _________________ -moonraker |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Tue Apr 03, 2007 3:30 pm Post subject: |
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Just match up the number with the visual one? You shouldn't need to deal much with presets, just right click on what you see visually. What are you trying to do? |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Tue Apr 03, 2007 6:52 pm Post subject: |
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I want to make guards that function like natalia in the jungle level, like an ally. Is that a preset or what? _________________ -moonraker |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Tue Apr 03, 2007 7:10 pm Post subject: |
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That's unfortunately difficult. There are like 10 action blocks linked to eachother that do that. You might want to take a look in Jungle to see at least. But it's not so simple. |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Tue Apr 03, 2007 7:11 pm Post subject: |
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i'm willing to do the work! _________________ -moonraker |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Tue Apr 03, 2007 7:17 pm Post subject: |
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Well take a look. It's complicated little thing, from what I gather, finds the closest guard to Natalya, assigns it to the ID FC I think, then has her shoot at it, and then she prob also moves around depending on where she is, not sure. Take a look at Jungle's action blocks. |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Apr 03, 2007 7:29 pm Post subject: |
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SubDrag wrote: | That's unfortunately difficult. There are like 10 action blocks linked to eachother that do that. You might want to take a look in Jungle to see at least. But it's not so simple. |
Heh, I tried copying her action blocks into Facility and assigning them to Trevelyan, massive failure. I'm pretty sure I changed all the jumps and presets that needed to be changed, so I'm not sure what was wrong with it, I'm still pretty much clueless when it comes to action blocks. |
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