|
|
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
|
|
|
|
|
|
|
|
|
|
Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
|
Posted: Sat Oct 20, 2007 11:21 am Post subject: |
|
|
Aha, my memory didn't fail me for once!
Right now I'm having a problem with my last gadget, I can't seem to get it working even though from what I can see it should. I based this on the bomb defuser in Frigate:
Code: | 1003:
0200 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
5D0101 Go Into Return Value Loop If Gadget Used On 16 Object # (Clipboard)
5D0E02 Go Into Return Value Loop If Gadget Used On 16 Object # (Officer's Cap)
5D0F02 Go Into Return Value Loop If Gadget Used On 16 Object # (Swivel Chair)
0100 Go To Beginning, Then Return Value Loop
0201 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
592B03 Go Into Return Value Loop If Specified Weapon Is Out (2B Briefcase)
0100 Go To Beginning, Then Return Value Loop
0202 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
592B04 Go Into Return Value Loop If Specified Weapon Is Out (2B Briefcase)
0100 Go To Beginning, Then Return Value Loop
0203 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
C400BE00 Play Sound Effect # In Slot # (0-7) (Sound: 00BE - Floppy disk drive)
C28846 Display Text Preset Bottom Screen - Scanning for fingerprints...*
03 Leave The Routine, But When Return Continue From Spot
03 Leave The Routine, But When Return Continue From Spot
03 Leave The Routine, But When Return Continue From Spot
03 Leave The Routine, But When Return Continue From Spot
03 Leave The Routine, But When Return Continue From Spot
C4000702 Play Sound Effect # In Slot # (0-7) (Sound: 0007 - Elevator ding)
C28848 Display Text Preset Bottom Screen - Fingerprints acquired.*
8101 Set User Byte #1 81 (01)
05FD0001 JAL To Function (Guard [whatever called it]) (JAL TO: 0001)
0204 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
C400BE00 Play Sound Effect # In Slot # (0-7) (Sound: 00BE - Floppy disk drive)
C28846 Display Text Preset Bottom Screen - Scanning for fingerprints...*
03 Leave The Routine, But When Return Continue From Spot
03 Leave The Routine, But When Return Continue From Spot
03 Leave The Routine, But When Return Continue From Spot
03 Leave The Routine, But When Return Continue From Spot
03 Leave The Routine, But When Return Continue From Spot
C28847 Display Text Preset Bottom Screen - No fingerprints found.*
0100 Go To Beginning, Then Return Value Loop
04 Terminator |
Any help will be appreciated, I'm probably overlooking something simple.
Also, is there an action to remove a 16 object without making it explode? There is visible smoke and an audible explosion when the lasers are destroyed, I'd like to avoid that if possible. I thought there was one but I can't seem to find it now if there is. |
|
|
|
|
|
|
|
|
|
|
SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
|
Posted: Sat Oct 20, 2007 11:47 am Post subject: |
|
|
You could toggle the bitflags to make the object invisible instead of exploding it. I'm not sure if the clipboard, cap, and chair can respond to the activation request by a gadget. What step does it get to? Put in some C3 text output to see what's failing. Also I'm not certain if the briefcase can be used as a gadget. I was having problems with that in Complex Mission. |
|
|
|
|
|
|
|
|
|
|
Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
|
Posted: Sat Oct 20, 2007 12:14 pm Post subject: |
|
|
It was a combination of the briefcase and where I had the clipboard placed. Changing to the bomb defuser made the cap and chair work fine but the clipboard still wasn't responding. Moving the clipboard off of the table made it work as well. The cap was also on a table so I'm not sure why that affected it, but it doesn't really matter as long as it works. |
|
|
|
|
|
|
|
|
|
|
SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
|
Posted: Sat Oct 20, 2007 3:31 pm Post subject: |
|
|
Oh ok, apparently you can activate flat objects, didn't think you could. Cool. |
|
|
|
|
|
|
|
|
|
|
Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
|
Posted: Tue Oct 23, 2007 12:11 am Post subject: |
|
|
Good news, I just played through the entire mission on 00 Agent, the first time I could play from beginning to end with the majority of things working. I need to fix up a few action blocks before I send out the test version, my tweaks to the hostage escape block broke them again. I need to play through and fail a few objectives to make sure all that stuff works correctly too.
I also need to write the briefing text and dialogue between the new leader of Janus and Bond. I'm not really looking forward to that, for some reason I can't write decent dialogue for this game. Maybe I'll just cut it short, "Die, Bond!" |
|
|
|
|
|
|
|
|
|
|
Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Tue Oct 23, 2007 5:19 am Post subject: |
|
|
If you need any help writing up dialogue and the briefing, I'd be more than happy to help. I just got finished writing a thirty page screenplay for a short film we begin shooting on Saturday, so I'm no stranger to coming up with speech and descriptions. You'd just need to give me the information regarding the objectives, characters, locations, etc. We could discuss it over PM's, sending things back and forth to make sure everything is how you want it to be. Just let me know when, or if, you'd like to get started. I'm a little swamped this weeked, but should be free and clear on Monday night on. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
|
|
|
|
|
Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
|
Posted: Tue Oct 23, 2007 7:41 am Post subject: |
|
|
Thanks for the offer Wreck, I'll PM you later. |
|
|
|
|
|
|
|
|
|
|
Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
|
Posted: Fri Oct 26, 2007 4:32 pm Post subject: |
|
|
I'm sure someone (anyone) could put that time to shame. |
|
|
|
|
|
|
|
|
|
|
SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
|
Posted: Fri Oct 26, 2007 4:50 pm Post subject: |
|
|
Wait is it out? |
|
|
|
|
|
|
|
|
|
|
Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
|
Posted: Fri Oct 26, 2007 4:54 pm Post subject: |
|
|
No, but you will be receiving a test copy very shortly. Everything seems to be working nearly perfect now but I'd like some people to test just to make sure I didn't overlook anything. |
|
|
|
|
|
|
|
|
|
|
SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
|
Posted: Fri Oct 26, 2007 6:10 pm Post subject: |
|
|
Sweet. |
|
|
|
|
|
|
|
|
|
|
Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
|
Posted: Fri Oct 26, 2007 6:51 pm Post subject: |
|
|
The PMs have been sent. |
|
|
|
|
|
|
|
|
|
|
Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
|
Posted: Fri Oct 26, 2007 8:52 pm Post subject: |
|
|
I just noticed objectives B and C are reversed. I don't know how that slipped past me so many times. |
|
|
|
|
|
|
|
|
|
|
SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
|
Posted: Sat Oct 27, 2007 7:39 am Post subject: |
|
|
By reversed, do you mean the wrong text? We've got to get those last minute bugs fixed though. |
|
|
|
|
|
|
|
|
|
|
Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
|
Posted: Sat Oct 27, 2007 1:26 pm Post subject: |
|
|
Just the text. It only affects the briefing and report screen, so it'll be really easy to fix. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|