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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Mon May 14, 2007 7:50 pm Post subject: |
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That looks pretty sweet.
Few bugs though - first, you used too many textures - I got some texture errors - cut down on the variety of screens you use on your monitors. Second, what's with the blue lab door? I can't get it to open. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Mon May 14, 2007 8:25 pm Post subject: |
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I did have the minor graphical glitches as well, but very cool level! I enjoyed the haning monitors and all sorts of random crates and barrels. The darker barrels work great here. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Mon May 14, 2007 10:51 pm Post subject: |
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I definitely like the concept behind this map, Scotch. There are a few size issues with some of the computers and monitors, with them either being too big or too small. But I'm surprised to even see a Caves mod using the GoldenEye Setup Editor. That stage looks horrendous on my PC. Perhaps it is better on yours. One thing to note, is that your wall screens and a few monitors need to be set to be Immobile. That way, when they are destroyed, they won't fall to the floor. I noticed some of your monitors were setup properly, but a couple weren't. Also, those metal crate stacks should probably be Invincible. They look silly when broken down. And as BMW pointed out, that lab door isn't working. Maybe the glass is too close, and is preventing it from swinging.
If you fix up those few little things, it'll be much better.
Nice job on it. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Tue May 15, 2007 3:21 am Post subject: |
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yeah I think I need to flip the lab door around so it will function better too. probably set all the computers to immobile too. hope everyone likes. get ready for Surface 3 next _________________ http://codelegends.proboards.com/ |
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00Dark 007
Joined: 21 Nov 2006 Posts: 637
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Posted: Tue May 15, 2007 8:48 am Post subject: |
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oh, can i make a Quad 2.0? can i Wreck, please? can i? can i? can i? can i? can i? |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Tue May 15, 2007 9:16 am Post subject: |
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Feel free to, 00dark.
It isn't like I have a copywrite on it, but I do appreciate you asking. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Tue May 15, 2007 10:46 am Post subject: |
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MultiplayerX wrote: | get ready for Surface 3 next |
oooooh - that could be a problem. Cuba is not alone in being a problem level - Surface is as well. Bullets don't travel properly between cabin windows. |
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Tue May 15, 2007 1:56 pm Post subject: |
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00dark wrote: | oh, can i make a Quad 2.0? can i Wreck, please? can i? can i? can i? can i? can i? |
is the new avatar your pic 00dark? cool to see some diversity in here. _________________ http://codelegends.proboards.com/ |
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00Dark 007
Joined: 21 Nov 2006 Posts: 637
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Posted: Tue May 15, 2007 6:33 pm Post subject: |
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no, i got that avatar off yamoslair website. it's supposed to be some freaky looking lost beta head. a cross between a human and maian head. here's the code to see it in the CI training ground. just look at Carrington.
Code: | 8007CF92 0001
8007CF93 00BD |
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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