|
|
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
|
|
|
|
|
|
|
|
|
|
fantsu 007
Joined: 30 Apr 2007 Posts: 1003
|
Posted: Sat May 19, 2007 6:48 am Post subject: AIR BASE PROJECT |
|
|
Ok, i'm trying to do small multiplayer level (AIR BASE) to PD, the point is to close the whole hangar-level (bottom level) and the start of the level (outside the airbase) out. So you can only fight at the top floor inside the base. I think this would be easy ('cos you should only lock the door to outside the base, and block the 2 ways to the elevators, leading downstairs)
i am using the krijys manual, but having few problems...
my level modifier:
810800B8 0001 disabling the carrington institute
810800BA 0184 same
810800BC 0183 same
810800BE 013C same
810800F8 01E2 air base mp-setup to BASES
80084BF9 0027 random to air base
81084BFC 5697 random to air base
81084C14 50FF random to hacker
sooo... you can play with this already, but the things are messed-up...
my enabler:
NTSC PC 1.1 (i use this...)
my code starts at 805012E0 (air base normally at 80501330)
so my enabler IS:
8109940A 0000
D00714DB 0002
8109940A 4CF0
D00714DB 0003
8109940A 2A70
D00714DB 0004
8109940A 0CA0
right???
on the top of this i can remove all of those stupid crates (so i can move around when testing the weapons and ammo locations)
8107B178 0100
8107B17A 0001
now i can remove all itsems (one by one) by putting them, let's say, to pad 002D (all in one place, this could sometimes just remove all of them (or most at least))
then i can use the krijys nice code to make only one spawn point, to test and find the enemy-pads
RESPAWN TESTER
8109DE6A 0001
8109DE38 0XXX
where the XXX is PAD where you can "born" AFTER you kill youreself first time (just jump in the corner of the vertical lift shaft bottom, or kill you'reself with rocket launcher
well... this is almost everything i could do (plus those weapon/ammopoints...)
BUT MY PROBLEM IS
HOW TO MOVE THOSE CRATES TO DOORWAYS AND CHANGE THEM INTO DOORS??
i know that enemy-pad 022 is place for that little side door at upstairs leading out of the building (you can test it with the respawn tester code...)
and if i move the crate to that place, and change its image to door IT JUST disappears....
well... that was a long post, but if someone knows just tell me, or is it me who has done somekind if mistake with my enabler? |
|
|
|
|
|
|
|
|
|
|
Fear the Darkness Agent
Joined: 24 Feb 2006 Posts: 106
|
Posted: Sun May 20, 2007 1:54 am Post subject: |
|
|
why not just use doors instead? I think Base's setup has 5 doors. I just asked Krijy, he says you can turn crates into doors and put them in doorways but they won't open so there's no point except to block off an area. |
|
|
|
|
|
|
|
|
|
|
fantsu 007
Joined: 30 Apr 2007 Posts: 1003
|
Posted: Sun May 20, 2007 8:09 am Post subject: |
|
|
Firstly, yes, you are right, but the point is that those doors stay closed afterall
Second: I can't get those 5 doors work.... maybe the pads are wrong or something.....
thnx for quick reply anyway |
|
|
|
|
|
|
|
|
|
|
Fear the Darkness Agent
Joined: 24 Feb 2006 Posts: 106
|
Posted: Sun May 20, 2007 9:30 am Post subject: |
|
|
you should talk to Krijy about it. krijy@hotmail.com is his MSN. did you make a map of the pads? |
|
|
|
|
|
|
|
|
|
|
cactus Agent
Joined: 31 Oct 2006 Posts: 199
|
Posted: Tue May 22, 2007 5:04 pm Post subject: |
|
|
Why didn't anyone told me Krijy's MSN?
.... _________________ The Astral Bolt sends a colorful invitation for you to respawn again... |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|