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Perfect Dark Editor Unfinished Never to Be Finished Release
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00Dark
007
007


Joined: 21 Nov 2006
Posts: 637

 PostPosted: Fri Dec 28, 2007 8:52 pm    Post subject: Reply with quote Back to top

Ok, so you didn't test it that much. Unfortunately I can't test the functionality either because I don't have my PC back working again. I've been off of hacking for over a year now I think. I've gotten used to not having that priviledge, but it still sucks. I've been playing Halo 2 on Xbox and doing other things because it's been so long. I can still talk about hacking though.

Anyway, back to my reply.

Is what you're making an actual visual editor for Perfect Dark, or is it just like navigating and looking around but not actually editing anything?
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Fri Dec 28, 2007 9:08 pm    Post subject: Reply with quote Back to top

No it's the Visual Editor of GE, showing a PD Level, showing the original PD pads as well. So you can see what pads are at what coords, etc, and locations (no need to map it yourself).
 
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00Dark
007
007


Joined: 21 Nov 2006
Posts: 637

 PostPosted: Sat Dec 13, 2008 4:01 pm    Post subject: Reply with quote Back to top

Whenever I walk to a spot in Perfect Dark and click Grab coords from PJ64 I automatically get data for a brand new pad. What the heck did you mean when you said that this function is defective?

Please help me build setups SubDrag. You said that the program is unusable for anyone else because it is too complicated. Damn it. There are way too many bugs to even use it and I am stuck. Please make some test setups. I mean actual levels that show how much it is working. Just begin touching your own program for once.
 
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 PostPosted: Sat Dec 13, 2008 4:06 pm    Post subject: Reply with quote Back to top

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fantsu
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Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Sat Dec 13, 2008 4:36 pm    Post subject: Reply with quote Back to top

Shocked

Laughing

Skorp, you forum-junkie, go rest!

Twisted Evil
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Sat Dec 13, 2008 7:55 pm    Post subject: Reply with quote Back to top

I haven't touched this in ages, sorry guys, way too busy to even touch GE one. Shame too. I had visual editor going a little, at least with cubes for positions.

Anyways, you should be able to make setups fine, sometimes, but deleting objects might cause issues or adding might not be right flags and won't load.

You should be able to do a simple change, like a different start gun, but large changes are not going to work.

I'd love help on action block finding though...I would love to see how they did it all and especially with co-op.
 
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